Satyrn
First Post
I definitely like this Satryn. Certainly something that can be added to enhance these sites. I still want the basic power to come from these locations or objects as well. As the Gods have pretty much wash their hands of this world, these casters are forced to draw power from what was left behind in times long past.
Unless it seems like the idea is a non-starter, I don't want to divorce myself from the idea that some divine power must be replenished. I would also need to nail down how long, and how much use constitutes as diminishing ones pool. Which could become more robust as one levels up.
I've had more thoughts on this.
I'm thinking the Channel Divinity feature seems like the best place to model this. It's what readily feels like xrawing power from the gods, and so a player losing out on it makes sense - and yet at the same time it's not so integral to a character's power, so a player isn't likely to feel shafted by losing it for a little while.
It can also make your job easier because now you can use all those Channel Divinity features as the benefits of "attuning" to a shrine, etc (probably want a different word than attuning to avoid confusing it with magic items).
Like, perhaps visiting a shrine to the former god of storms gives the player access to the Tempest Domain's channel divinity feature - and the cleric could also attune to a war god's shrine for the War Domain's, getting him up to the maximum of 2 that a normal cleric gets.
Maybe tack on the Domain spells to this, too: partly attuning to the shrine grants 1 of the spells from each level, and the domain's channel divinity; fully attuning gets all the domain spells, the domain's channel divinity and turn undead. A cleric could partly attune to 2 shrines, or fully to 1.