How is taking Shield Master to knock one foe back, maybe, and then moving away a better means of accomplishing this then just being a Rogue or Monk in the first place?
They didn't want to play a monk or rogue?
How is taking Shield Master to knock one foe back, maybe, and then moving away a better means of accomplishing this then just being a Rogue or Monk in the first place?
My reading would be: you forgo an attack, and gain the option to take the bonus action after your attack action is complete
As for "tag you're it" you may be aware of a variety of abilities which create that kind of situation, where attacking someone else incurs disadvantage? Or the idea that in a given situation having them attack someone else might be beneficial in other ways (basher is low hp at risk of ko) or any number of circumstantial circumstances not often found in white rooms but found in actual play.Yet you could never explain why the tactic would ever work, dwarf or no.
In most games, this would just be a pointless tactic that means that the opponent would simply attack someone else, frequently someone with fewer HP and lower AC.
Just as a refresher, here's my logic
Admittedly you're saying knock prone and provoke an opportunity attack is a good idea (I disagree) instead of shoving so B may not apply, but the rest of the options still do.
Maybe you play a game of "tag your it" where the enemy is forced to go after the person that attacked last, but I'm assuming most people don't.
"When you take the Attack action on your turn, you can forgo one of your attacks and use a bonus action to direct one of your companions to strike."Yes, that's what I meant by the way I reworded it. Anyway, this means that you can no longer forgo your first attack for your friend. Your friend's attack must come after all of your attacks.
AL says Sage Advice is just suggestions. Unless it errata ask the DM. I would allow a rebuild if a lot dm started doing his way.And ... again ... the issue for me personally is that it's an AL character. Since he's higher than 4th level he's "locked in".
If I can change my character I have plenty of options. If I wasn't a paladin, charger might be an option, but mounted combat ranks much higher.
OK, here is an example that came up three or four times in the Out of the Abyss game I play in.Yet you could never explain why the tactic would ever work, dwarf or no.
I may houserule the first bullet point of the feat to: "Once per turn you can use a bonus action to try to shove a creature within 5 feet of you with your shield provided you also take the attack action in the same turn."
As for "tag you're it" you may be aware of a variety of abilities which create that kind of situation, where attacking someone else incurs disadvantage?
Or the idea that in a given situation having them attack someone else might be beneficial in other ways (basher is low hp at risk of ko) or any number of circumstantial circumstances not often found in white rooms but found in actual play.
Those are cases why the tactic "would ever work" which is not the same as "will always work" or "will work in white room."
Other cases include the basher getting out of the way in narrow confined for someone else to move up to strike at the advantaged target so, like say a 2h pally ready to smite.
Other cases could be drawing that OA (if they use it) to open up other opportunities like folks getting past them now that the OA was spent at disadvantage against the shielded guy.
Do you guys not ever use tactics to get enemies to take "obvious" moves that Actually you are wanting to exploit?
Never wanted to drop back into a heal aoe after getting a strike and a shove down
I mean, sure, those dont show up on dpr excel spreadsheets, but they do in other cases, in actual play.
To put it simply, tactics are shaped by and shape choices and capabilities (among other things.) The idea that "while we had the bash before" feat in play, we used it and not the bash after" logic to then leverage the frequency of how much one was chosen is fallacious logic.
"We tend to eat more chicken as opposed to fish" does not mean chicken is better than fish for other especially if chicken is easier to get than fish where you are.
I mean, again and again its run back to "but in one game we see" then rhe gigantic leap to "how can it ever work" etc...
There is a world of gameplay between those and the vast majority of gamers play games everyday in between the extremes folks like to throw out?