Dual Wielder vs. Polearm Master

Though even then, I have some trouble figuring out when I'd use it... as Satyrn points out, +2 Dex gives you the same damage and AC boost as Dual Wielder, and +1 initiative, and +1 to hit, and +1 to all your Dex skills, and +1 to bow damage. So until you hit the cap, there's no reason to even consider it, and when you do hit the cap, there are so many better options for a feat.
Are there, though? A +1 bonus to damage and AC is significant. Those are things that come up multiple times per round. Even if it's not as good as +1 to hit and damage and AC, etc; it's probably better than anything else.
 

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Dausuul

Legend
If you're a rogue, you wouldn't ever take PAM, but you might take DWF for the plus to AC and a slight increase in damage.
It's a very slight increase, hardly worth a feat. Rogues are all about one big hit instead of a barrage of little ones. They mostly dual wield as backup to ensure they land a Sneak Attack every round. If you hit with that first attack, you usually get more mileage out of using your bonus action for Cunning Action*. So most of the time it's a whopping +1 damage per turn, up to +2 if you take the second attack.

If you're a fighter, you can take a fighting style to get off-hand ability mod damage and the two become roughly comparable.
If you're a fighter, the PAM guy has Great Weapon Fighting and gets to re-roll 1s and 2s. Alternatively, the PAM guy could take the Defense fighting style and poach your one small advantage. Either way, you're still behind.

Add in dual-throwing weapons as a bonus.
Hmm... that is a fair point. Dual throwing is decent damage, and the ability to draw multiple weapons in a turn supports it nicely. The only problem is that thrown weapons use Strength, so you don't get to enjoy the benefits of being a Dex fighter.

[SIZE=-2]*Unless of course the latest Sage Advice tweet declares that you have to choose whether to invoke dual wielding when you declare the Attack action.[/SIZE]
 
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Satyrn

First Post
From another perspective - the one I tend to use when picking feats - PM is infinitely superior to DW for the simple reason that it gives me something new to do (the attack) rather than just improving some numbers.

I didn't consider getting to dual wield rapiers instead of short swords as getting something new.
 

Hmm... that is a fair point. Dual throwing is decent damage, and the ability to draw multiple weapons in a turn supports it nicely. The only problem is that thrown weapons use Strength, so you don't get to enjoy the benefits of being a Dex fighter.
Finesse thrown weapons can use Dex to hit and damage. It does pretty much limit you to daggers, though.

Consider also that, without feats, Dexterity has a lot more going for it than Strength does. If the Strength-supporting feats are more powerful than the Dex-supporting feats, then that should make them more comparable over-all. Instead of comparing how much one feat helps a Strength-based fighter, to how much the other feat helps a Dex-based fighter, consider the whole picture of how a Strength-based fighter with their one feat compares to a Dex-based fighter with their other feat.
 

CTurbo

Explorer
Though even then, I have some trouble figuring out when I'd use it... as Satyrn points out, +2 Dex gives you the same damage and AC boost as Dual Wielder, and +1 initiative, and +1 to hit, and +1 to all your Dex skills, and +1 to bow damage. So until you hit the cap, there's no reason to even consider it, and when you do hit the cap, there are so many better options for a feat.


Oh I completely agree that A Dex character shouldn't consider it mechanically until Dex is maxed, but after Dex is maxed, it doesn't give you even more.
 


CTurbo

Explorer
While we are on the subject of it, I have actually taken the Dual Wielder feat twice. Once on my Str Fighter build that I specifically wanted to TWF with, and once on one of my Barbarians because I wanted him to use 2 Battleaxes. I was happy with it both times. I typically try to avoid the most popular options and combos though that everybody just HAS to play like PAM+Sentinel and now lately dipping Hexblade for every martial character.
 


Oofta

Legend
I don't generally worry too much about a point or two of damage here and there. Don't underestimate getting up to 4 ranged attacks as you close to melee distance though. Depending on campaign and average encounter distance it can make a big difference.
 


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