Aldarc
Legend
Trimming your post a bit.
We could even play with this idea within the context of D&D's own editions. Why should I try to make 5E D&D into 1E D&D to recreate a type of consistent fun I had with 1E when I could just play 1E D&D? I would think that 1E could support certain styles of "D&D gameplay" better than either 3e, 4e, or 5e could. And if system did not matter for the sort of "fun" you could have or that the system supported, then why should h4ters get upset with 4e?
I would agree with that claim, at least based on your post that Campbell quoted and some of your comments before that.@Campbell... instead made the general claim that I was..vastly overestimating the narrowness of the designs of games outside of the mainstream
You have also left out another key point of Campbell's quote in this section: "I have never had the same sort of fun that Sorcerer provides in a mainstream game for any significant measure of time." And I do think that persistence and consistency are important factors at play here. Yes, one could do this in D&D, but a game like Sorcerer can likely reproduce the particular fun he had more consistently and persistently over the long term than D&D or even other games. Sure, I could make Monopoly into a game that explores the themes of Settlers of Catan or I could just play Settlers of Catan, and I can rely upon Settlers to persistently replicate the sort of fun I have playing the game.and granting mainstream designs a flexibility that he had never experienced in the real world. whne you make a statement like that... yes I expect you to be able to expound on and explain those broad statements with more than... because I had more fun in Sorcerer.
We could even play with this idea within the context of D&D's own editions. Why should I try to make 5E D&D into 1E D&D to recreate a type of consistent fun I had with 1E when I could just play 1E D&D? I would think that 1E could support certain styles of "D&D gameplay" better than either 3e, 4e, or 5e could. And if system did not matter for the sort of "fun" you could have or that the system supported, then why should h4ters get upset with 4e?
How you phrase or go about it?Maybe I am wrong and he's right... maybe not but what's wrong with actually looking at the games and trying to determine if the flexibility of mainstream games is being overstated or if the narrowness I attribute to many/most indie games is mistaken (though I've often seemed them praised by fans for exactly this)...
Then that you would be your reading of my character whereas I was talking about my reading of your post, particularly the subtext.I'm starting to think you're purposefully reading my posts in a negative light...
Probably because Campbell had good reason IMO to challenge your viewpoint earlier, at least from my position. Sorry, but I do not think that all challenges of viewpoint are of equal worth or merit, nor should they be treated as such.I get called out for challenging Campbell's statement with "unnecessary defensiveness" but you didn't do the same when he challenged my viewpoint.
Oh that was quite clear.For me this isn't the subtext, it's the main text.

This part perplexes me though, as this conclusion seems to jump the gun of what a system can or cannot handle, and it seemingly presumes that most of D&D can handle anything or be the appropriate system. But "tweaking," IMHO, has a purpose, a direction. You are tweaking or kitbashing towards something. But the presumed thing here appears to be tweaking D&D-style fantasy to be D&D-style fantasy. Am I reading this wrong?It's easier, simpler, and all around more intuitive to tweak or kitbash an existing system to suit your tastes than to design a whole new one...assuming, of course, that said existing system is flexible enough to withstand said tweaking, which 0-1-2-5e D&D certainly are. Some think 3e and 4e can handle it too, though I'm not so sure on this.