D&D 4E Martial Techniques

So [MENTION=82106]AbdulAlhazred[/MENTION] what do you suppose a Feat costs in Karma Points

It's sort of the step you took in merging things into boons ;)

Well, maybe one option, that would start to resemble Major Boons, would be to allow an enhanced effect with the spending of a point. So feats could include an added component structured like "spend a Karma Point to..." This could also be a "point to guarantee a success" mechanism, which HoML likes to use a lot.
 

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Garthanos

Arcadian Knight
Well, maybe one option, that would start to resemble Major Boons, would be to allow an enhanced effect with the spending of a point. So feats could include an added component structured like "spend a Karma Point to..." This could also be a "point to guarantee a success" mechanism, which HoML likes to use a lot.

Well I am referring to Martial Techniques not practices (practices arent actually much like feats anymore than rituals ummmm USUALLY) .

I was thinking what if we can compute a price tag for feats they effectively merge with magic items and these techniques as buyable learnable things
 

Well I am referring to Martial Techniques not practices (practices arent actually much like feats anymore than rituals ummmm USUALLY) .

I was thinking what if we can compute a price tag for feats they effectively merge with magic items and these techniques as buyable learnable things

Yeah, I just started from the opposite end of that, and decreed that items, feats, etc. WERE all one thing, and DID cost the same, and then went from there...
 


Garthanos

Arcadian Knight
I am coming to the conclusion that while having premade Martial Techniques are important the supporting mechanics may actually be more so.
 


Garthanos

Arcadian Knight
Well, HoML certainly has been an exercise in reimagining how 4e mechanics fit together and work.

So far mine is still conforming very close derivations Focus and Prepared techniques are parallels for the 4 primary items and various periphery. Karma is money construct and even convertible between.
 

So far mine is still conforming very close derivations Focus and Prepared techniques are parallels for the 4 primary items and various periphery. Karma is money construct and even convertible between.

Well, as I understand it, you are working within the constraints of the old offline CB and its 'part' files. It makes sense that you'd do things in certain ways, beyond mere game design considerations. I crossed the bridge into "no longer 4e" a long while back...
 

Garthanos

Arcadian Knight
Changing out Awesome Physique and adding another

Awesome Physique

You may use your strength instead of charisma for diplomacy. This often involves in minor acts of impressive physical prowess (but can also include showing off your sinuous bulges at the right moment -- this latter may require you to not be wearing body obscuring things like most armor and some clothes even)

level 6, 1800 karma

Disarming Flourish

You may use your athletics or thieving for the in combat usage of intimidation. Using this technique you put on display of prowess so incredible you may even disarm your enemy and drive them into defeat

Secondary effect : perhaps on a failed check your enemy cannot respond to opportunities (make opportunity attacks). Also your enemy is considered prone (diving for their weapon or stumbling from your display).

level 6, 1800 karma

Note in a world with many magic items that cling to hand or leap back to hand perhaps this ability is seen as quaint and old fashioned among the elites. (such items making one immune to the secondary effects mentioned)
 
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Garthanos

Arcadian Knight
About Disarming Flourish
My reason for perhaps including the on a failed check function is to make this worthwhile even if the hero has initimidate which can very much already be presented as a disarm. AND since this doesnt allow non-combat benefits of intimidation that the nearest analog magic item does.

The effect is similar to being able to combine a minor AT-WILL power like knockdown assault with the intimidate action. This effect is arguably a real benefit where as the effect of using a different skill is somewhat flavor benefit.

Not certain if that is too powerful for a Technique.
 
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