MonkeezOnFire
Adventurer
I think the existing summoning and binding spells would work for that.
I. e. a druid using "green" magic would use Conjure Woodland Creatures.
You would likely want to expand the number of summoning/conjuring spells with some homebrew or 3rd party, 5e is a little light if trying to play a "MtG" style campaign.
I agree that the game currently supports summoning. But my question was more about the nature of planeswalkers as it's been a while since I've delved into the mtg lore. Can all of the neo walkers summon? If so it would also be appropriate to add casting a conjure spell X times per day to planeswalking characters. I would probably also rule that the planeswalker can choose exactly what they summon which is against the rulings of Crawford for these spells.
I ask because I've seen a bunch of posts now that basically say "planeswalking is just add planeshift as a feature on top of regular class." The summoning is something that in my head is also iconic for those characters so I'm wondering if I just have a wrong understanding of what planeswalkers are capable of.
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