Flexor the Mighty!
18/100 Strength!
Adding new options just for mechanical benefits doesn't improve gameplay at the table. The opposite really. More options are fun... away from the table. Between games. But that fun typically comes at the expense of fun during the game.
This! IME all the feat and bonus powers madness of 3e made the game grind to a halt more often than not as someone had to look his kung-fu grip feat up again to make sure it was working properly, or we would find that some mix of feats and PrC powers made the game wonky or ridiculous. It was fun for people who had fun away from the table going over build ideas, but in play if anything it made the game less fun. While I'm sure there were tables who had no issues at all, that wasn't the case for us. We dropped 3e for OSR clone, then moved to 5e,...then back to an OSR clone.
