Mistwell
Crusty Old Meatwad
That's a bear of a cough you have there. Fur real.
Yeah, that’s when you have to differentiate between a wild animal and a character’s pet (read monster vs PC asset); the two won’t follow the same rules. This would not be the first and only asymmetrical element of 5e actually.
«but that’s completely meta, why would a beast play differently once it has a PC master !?! » you would say. You’d be right, it is very metagame-y, but no less than the present Animal Companion rules to be honest.
I’m not trying to backtrack what WotC has published; all I’m saying is that if this had been the rule from the beginning, then the PHB beastmaster would appear like an improvement on the base rule. That’s the only point I’m trying to convey.
First, this assumes you can “fix” the bottom classes mechanically. It’s likely the story and flavour of the classes be as much issue, if not more of an issue.
Also, what’s the advantage of encouraging people to play the bottom most played classes? All that does is shuffle those classes up and other classes down. There are now new least played classes.
There’s no such thing as perfect balance. D&D doesn’t need to be like an MMO that is continually shifting and being tweaked.
Also… if the problem is the beast master, why remake the entire ranger? Why not just play any of the other subclasses? There’s no talk of remaking the sorcerer just because the wild magic bloodline is unpopular.
Having seen familiars in combat… they don’t fare well. One hit and gone, followed by expensively replacement.
Also, if someone at my game table derided another player for their choice of class, the balance of classes would be the least pressing issue.
I doubt a forum based on a comic making jokes related to a fifteen-year-old Edition is the best place to find out what the typical 5e player wants.
It’s not people’s opinions that have changed. It’s the ratio of that audience.
Just write up "Bear" as a full race/class and have a buddy play it.![]()
But yeah, animal companion is only slightly less fragile than a familiar. 20 HP at level 5? A wizard's Firebolt can do that in one shot! Your standard foe with a weapon at that level does it with one shot every time they hit their average or above.
Well, which three classes do you think would be played less than the ranger?Ok, so if there are no mechanical fixes for them, but there are for the Beastmaster, does it then make sense why we are focused on the beastmaster instead of whichever classes are the "lowest" ?
Especially since from your reply, you have no idea what those classes are or why they may be lower.
So to answer your question again about "why are we focused on this class instead of the lowest ranked ones" because this class has mechanical problems that we can fix. If other classes are lower ranked because fewer people like being buff support, or everyone still thinks they suck from previous editions, or they don't like the artwork next to the class, we can't fix that. We can fix the Beastmaster, which has measurable problems in it's mechanics.
Which is probably the point. The ranger maybe need a small tweak to its first level powers to make it more attractive, and a tweak to the beast master. But they've instead rewritten the entire class twice.Most of the discussion has been about fixing the Beastmaster. Personally, I like some of the changes that the Revised Ranger made to the Ranger mechanics, for example, I like their Hide in Plain Sight ability far more than the PHB one, but I recognize it isn't a neccessary change, just one I liked.
It's pretty clearly meant to be a combat heavy option, given the 7th and 11th features are focused on attacking. It's just a combat option that also has a LOT of utility uses and has a lot of flexibility that improves that.And they aren't supposed to be a combat option, but then again, you seem to get upset about people looking at the Ranger's Beast Companion as a combat option and not as a utility option.
So, I guess you need to pick a path, are you going to defend the Beast Master's companion as a utility option over the Familiar, or are we going to look at the Beastmaster companion as needing a combat element to be a relevant sub-class feature? Because if you want to keep making comments like "players who are often more focused on the narrative and less on combat" to defend the Beastmaster, you need to be able to tell me why it is worth an entire subclass as a utiliy option.
Yeah… but your anecdotal evidence is just not supported. Because people ARE playing the ranger. If no one was playing the ranger than might be true, as the class being underpowered would actually be an issue. But since people do seem to happily be playing the class then it's apparently not a dealbreaker.I agree, but it wasn't my table as a GM and no one seemed to get too upset that I could tell, so I didn't make it into a bigger thing by confronting the player about being rude.
But, I think it does show that a lot of people see the entire ranger as being weak and not worth the time investment.
Yeah, but it's still nothing compared to Reddit and Twitter and the Facebook groups.They have a robust 5e discussion forum, and it is the second biggest 5e forum I know about. The biggest being Enworld.
You can't look at a single audience and then believe that's representative. Focusing only on forums is focusing on one particularly loud vocal minority. Which is a bad idea. You can't get decent feedback just from the people complaining the loudest.But, I guess people don't count unless they are silent faceless masses who agree with you. Sorry, that was rude, but it isn't like there are a lot of places to hear what the "typical 5e player" wants if we aren't supposed to talk about any of the large internet communities built up around 5e.
Fair enough. It bothers me that a lot of the really obvious subclasses haven't been updated. Like the blighter druid and a bard focused on music.And this still bothers me a lot, they were working on a fix, but then they got an influx of players and decided that the thing didn't need a fix anymore.
And, frankly, I call absolute BS on this idea that we got millions of new players who are vastly unconcerned with the mechanics of the game, and all of us on these forums are power-gamers who care more about the rules than the stories.
Audiences change, especially depending on how they're introduced to the game.New players are the same, whether they joined in the 80' the 00's or 2018. And they are still people and they still fit into the same rough categories we've been using for who knows how long. There is no great renaissance of DnD thought here.
1) Have you introduced 10,000 people to D&D? Because that'd be a representative sampling of the audience.I've introduced a lot of new people to the game, and I'm more willing to believe that they came wanting a story, and when the mechanics didn't back them up they just shrugged and said "well that's the way it is" and didn't want to rock the boat. It takes a while to get comfortable enough with these games to realize that the rules are guidelines that can be changed and not something that you absolutely need to work around.
It's not that you might not care about the story. That's a logical fallacy (false dichotomy). It's that you might rank story lower than mechanics.And, I just can't help but wonder how this supposed divide works in your head. I got into DnD because my Dad played the video games, and then I read the novels and watched the cartoons. I love RPGs as one of the most fascinating story-telling mediums around. But somehow, because I've played for more than 5 years I don't care about the story more than the guy whose friend told him to watch this show where they use funny voices and he liked it and wanted to try it out?
I would play a bear. just saying. lol
You can't look at a single audience and then believe that's representative. Focusing only on forums is focusing on one particularly loud vocal minority. Which is a bad idea. You can't get decent feedback just from the people complaining the loudest.
That's why WotC has the surveys and hires marketing companies. And looks at play data from partners like D&D Beyond, while also engaging with the fans on Twitter, Facebook, conventions, and more.