smbakeresq
Explorer
Agreed. There are bad DMs out there, who specifically targeted divine players and tried to make them break their oaths/vows/whatever. By removing that language from the book, they aren't seen as encouraging such over-zealous DMing.
But that assumes everyone is playing in good faith. It doesn't account for players who take certain class options for their mechanical aspects, without any intent of playing the character in an appropriate way. The exact nature of divine spellcasting is vague, which means it's up to the DM to interpret how they want it to work in their own setting, and one cleric playing by different (narrative) rules than every other cleric in the world would still be an aberration.
The assumption of everyone playing in good faith is one I thought was true but I am seeing that it isn't.