Official Class/Race Satisfaction Survey

Tell Wizards of the Coast how you feel about the Dungeons & Dragons!

Wizards of the Coast has launched another survey. This time, they’re gauging satisfaction with classes, subclasses, and races in the game.

We’re launching a survey to understand how you feel about D&D 5th edition. Which classes are hitting the mark, and which could use more support? What parts of D&D make you the happiest, and which ones would you like to see us polish a bit more? Your feedback provides purpose and direction to our efforts.


Click here to take the survey.

The survey may take up to 18 minutes to complete, depending on how many areas you choose to provide feedback on. If you need to pause the survey and come back later to complete it, click the "save and continue" bar appearing at the top of each page after page 1.


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Mr. Wilson

Explorer
I found it interesting that on my survey there was only 1 spot to explain your thinking (although since I said no spells were OP, there was probably 2).

I did mention the big 5 feats (GWM, SS, CBE, Lucky, Resilient) as being OP compared to the rest, but made the argument that the other feats should raise in value to be comparable to those 5.
 


guachi

Hero
Done!

Thanks for the heads-up.

Unfortunately, it didn't ask what spells/feats we thought were UNDERpowered.

I can't remember my "compare this class to this class choices" but I did rate some subclasses low - Berserker, Beastmaster, Wild Magic. I tried to think of subclasses I don't see people choose often.

I rated one spell as broken - Healing Spirit. It's the only spell I've seen that made the game boring.

I rated GWM and Sharpshooter as overpowered. Not broken, just overpowered compared to other feats.
 

hawkeyefan

Legend
I went with Healing Spirit, too. A player recently broke that out in a game after combat, and it was immediately clear how poorly designed for out of combat use it was. I give most spells and feats a lot of leeway because I think the terms "overpowered" and "broken" are overused. But that spell just does too much compared to much higher level spells.
 

One's mileage may vary, but the last time someone used Healing Spirit in the game, every other PC just ignored it. That group isn't always so good at coordinating, so I can't say it surprised me.

While there are definitely some spells that are better than others, in my experience, most of the times a spell has seemed broken, it’s been because the player has misread or forgotten parts of the description. Like the player that thought Thunderous Smite maintained beyond the first attack, or the one that thought they could cast Fly on six people (when they weren’t at the level to do so)

I rated one spell as broken - Healing Spirit. It's the only spell I've seen that made the game boring.
 



shadowoflameth

Adventurer
I would chime in that more feats would be welcome. More options is better than fewer and there are few feats for those games that use them, which I think is many. I'd like to see more feats and more more specialties especially on classes with options almost no one takes like the Monk of Four Elements.
 

Parmandur

Book-Friend
Mike Mearls has clarified on Twitter why they don't have many fillable fields:

"For those asking - we're using this survey to find soft spots in the game, and will follow-up with more detailed surveys with open-ended responses. We like to use those when we expect to do a deeper dive."
https://t.co/Oi3Ep0UoV8
 

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