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Bolstering Wizards

Not that I necessarily agree with making double concentration a Feat, but why the fear of letting human variants get it at first level? That says to me that you think it's more powerful than other feats.

Nah, I just noticed from the thread that lots of people feel double concentration is too powerful and, if so, doing it this way might be a balancing point. And there is precedent for feats needing a prerequisite so it doesn't add an extra rule or anything.

Depending on how overpowered you think a feat like this would be, you can make the prerequisite (either another feat, or a minimum stat or proficiency)as easy or restrictive as you like. Or don't have a prerequisite at all.

People will be less likely to take the feat if they have to take 'linguist' (because very few people would voluntarily take that feat) but more likely to pick it up if they have to take Warcaster (because they were going to take Warcaster anyways)
 

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It is not. Wizards are quite powerful in 5e, and coherent. I'd say they rival the top of the list in terms of power, and definitely do not need a power boost for that. In terms of coherency of the class, their "thing" is utility. They have extremely high level of flexibility to deal with almost any kind of challenge the party might encounter. That's not a bug, it's a feature.

I agree. However I did like the feature in earlier editions that you choice of school cut off access to another school. I thought that was a good option .
 

We have a homebrew feat that anyone can take that allows two concentration spells at once. We just finished our 2nd 1st to 20th campaign and the balance has been fine. Not sure what the issue is...
 


We have a homebrew feat that anyone can take that allows two concentration spells at once. We just finished our 2nd 1st to 20th campaign and the balance has been fine. Not sure what the issue is...

well, if everyone has access to it the balance between classes is fine (if the non casters don't get pissed off the casters are getting even more powerfull). The GM ajusts the encounter levels to keep up with the players and the game goes on normally.
 

AndrÃ[emoji767 said:
Soares;7519439]well, if everyone has access to it the balance between classes is fine (if the non casters don't get pissed off the casters are getting even more powerfull). The GM ajusts the encounter levels to keep up with the players and the game goes on normally.
Thought...

A second concentration spell is in effect a second concentration spell effect being run each round. It's close to adding one more spell working a round per caster.

Would a compensation feat for the non-casters be z feat that gave one more attack per turn?
 

Thought...

A second concentration spell is in effect a second concentration spell effect being run each round. It's close to adding one more spell working a round per caster.

Would a compensation feat for the non-casters be z feat that gave one more attack per turn?

I think it's hard to translate spells in to attacks, because the effects of one spell may vary a lot depending on the caster's choices. A lot of the concentration spells have the power of removing enemies from the combat, so, having 2 casters with double concentration would make combat trivial in a lot of instances, while giving an extra attack to the fighter and barbarian would make it easier, but not trivial.
 

I agree. However I did like the feature in earlier editions that you choice of school cut off access to another school. I thought that was a good option .

Except that everyone took invoker and because weaker sorcerers or they just stayed as generalists. What 5e needs is a generalist wizards archetype if anything.
 

Except that everyone took invoker and because weaker sorcerers or they just stayed as generalists. What 5e needs is a generalist wizards archetype if anything.
Personally, I see the XGtE War Caster as essentially a generalist. It's basically non-school specific with boosts yo defense and offense across a broad spectrum.
 

Except that everyone took invoker and because weaker sorcerers or they just stayed as generalists. What 5e needs is a generalist wizards archetype if anything.

ROFL we never had anyone taker invoker because it wasnt very good. The most played type was by far was Transmuter and Conjuration specialists.

5E does have a generalist wizard, its every single wizard as all of them can take any spell. The Diviner is best generalist ever with the added benefit of portent.
 

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