clearstream
(He, Him)
Nerfing magic items won't break anything. It will reduce or nullify the pay off for some strategies. For instance, if Bob has a +2 Sword and a Ring of Protection, then Jane's Bless will read - ignore this spell unless you roll higher than existing bonuses. Unfortunately "higher" can differ between Attack and Saves, so it is a bit fiddlier than I think ideal. Anyway, the point I wanted to make is that the nerf is pretty broad, and a lot of player strategies will become marginal. Better surely not to give out a +3 sword?From time to time I have pondered about what to do about the compounding effects of magic equipment and buffing spells. Basically I feel that these two together break bounded accuracy (typically in favor of the PCs). My current solution is to not give out + magic items. However, I was thinking about another option.
Here is my proposed solution: magic doesn't stack. Whatever magic gives you a bonus to a roll (not disadvantage or advantage) cannot stake with another type of magic that gives you a bonus to the same roll.
Example: Fighter Bob has a +3 longsword and Cleric Jane cast bless on him (rolling 2). Bob only gets his +3 bonus from the sword on his attack roll, but he still gets the +2 bonus to his saving throws from bless.
I can bet this breaks something else, but I am not sure what. Any thoughts?
EDIT: Break is to strong of a word, I think stacking magic bends BA further than I like.
EDIT 2: To clarify the bold part above, I am not looking for alternate solutions. I am asking if the proposed solution has ramifications I am not thinking about.
Earthdawn had the stack three rule, and 3rd had the list of effect types that limited stacking. So your sense that buff stacking is an issue in RPG is justified, especially in the context of Bounded Accuracy. However, I think the control is care in giving out items.