L
lowkey13
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I was reminded of a campaign I ran in mid-80s. I had recently finished the Second Chronicles of Thomas Covenant, and I had introduced an NPC to the group. For those of you familiar with the series, he was similar to Vain
See also, Kosh Naranek, Babylon 5. .
Well, I think at a certain point it has to be tied into character motivation. From a meta-game perspective, the PC is adventuring to become more powerful (through the transmutation of dead critter flesh into XP). But from the PC perspective, they are usually adventuring for a reason, and if that reason is money- why? Why do they want that money? Assuredly not just "to retire," because most PCs would get enoug by, oh, 7th level to easily retire comfortably. And I don't know about you, but I'm not facing certain death for diminishing marginal utility.
Thoughts?
I bring this up because I was thinking about the threads on magic item shoppes and/or gold in 5e. More often than not, there is a discussion (and/or argument) between those who want more detailed rules for spending gold, and those who argue that gold has so many uses.
Funnily enough, back in 1e whenever we got wishes, we just saved them for resurrections. We knew that the DM wouldn't monkey paw a wish like that and it was just a great "get out of jail free" card.
I haven't given out wishes in a game in so long it's ridiculous. Kinda like dragons. I haven't dropped one of those into an adventure in FAR too long.