doctorbadwolf
Heretic of The Seventh Circle
I seem to have communicated poorly. I’ll try again, with a different approach. There is a chance to succeed. It’s represented by the roll I tell the player or players to make. If you don’t come up with a different approach, I won’t allow a reroll, unless it’s soemthing where trying again is likely to produce different results. If you fail to push the door open, then I’m not going to let you make 17 checks to push the door open, until you finally get a high roll.If it’s not within your power to do it regardless of how many times you try, then there shouldn’t be a roll in the first place. You just fail.
That wouldn’t even make sense. What, each roll represents a different amount of effort? On the 16th roll you just try much harder than you did on the other 15 rolls? Absurd! You did your best the first time, you just weren’t able to do it. You won’t get stronger in the next three hours of conintuously doing the same strenuous activity.
that depends on the situation, and the characters. Some things aren’t a matter of time. Some things require that someone be in the zone and really perform, and if you can’t get it, no amount of time is going to make you more able to get it.That was my point, if there’s nothing preventing repeat attempts and no time pressure, then there’s no roll.
Given what I’ve said above, do you see how this misses my point?Right, which is why I conceded that it’s mechanically sound. The trouble is, it’s unsatisfying to see the die come up a 2 and be told that was your character’s best effort. Bull poop it was my best effort, there are 18 numbers I could have rolled that would have represented a better effort if one of them had come up on the die, so clearly that wasn’t my best.
Players don’t declare checks, but the do declare their character’s actions. If you tell them they don’t succeed, and they tell you, “ok, we keep trying,” then you’re going to need to tell them why trying again isn’t being resolved the same way as it was the first time they tried, and the answer “because I’m the DM and I said so” is in my opinion a poor one.
I never use “bc I said so”, in any situation. Not in life, not in games.
When something is tried, I decide how it’s resolved, and narrate the results. If a player asks why, I explain why.