L
lowkey13
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Also, the other odd thing about this. Why are you having to look up rules like this "at the table" don't you do any pre-game prep? You should have a good idea beforehand if jumping, underwater combat, riding, etc. are going to come up in the session. Granted players can do wacky things, but I generally know have some idea beforehand that I should prepare for.
And has been pointed out, this idea of a poor index is a horse that has been beaten to death many many times over the last four years. If the index bothers you that much, follow the suggestions and download a more complete one.
You have to take into consideration your group. Encounter design is more of an art than a science and considering the vast difference in party size, options andThere are many symptoms, which I've noticed from running 3-4 simultaneous campaigns. Granted these latest nitpicky frustrations are just the most recent (from last night's game, when I made the post).
Here are more serious complaints I've accumulated:
1. A broken CR system that creates boring or impossibly deadly encounters in equal measure.
I've always done my own thing, but as others have said there are literally thousands of adventures on DmsGuild. It doesn't have to be official to be good.2. A poor selection of official adventures to showcase a variety of campaigns.
Monsters don't have roles. They have descriptions and fluff. How you use that to set up encounters is up to you. For example goblins are tricky little SOBs who use hit-and-run tactic, scatter when threatened and never want to have an even fight. Ogres are big, dumb bullies who charge into battle, and so on.3. Monsters that don't properly fulfill roles (in combat or fluff)
To a certain degree I will agree with this, but combat doesn't have to be boring. Throw in chasms to cross, chandeliers to swing from, hostages to escort. Have dialog during combat, improvise actions and put some effort into adding color.4. Undercooked tactical combat options
5. "Move and swing sword, cause damage" standard of combat
There have been other threads on inspiration, there have been some suggestions I'm going to try. Let people claim their own inspiration for example, using index cards with personality traits/flaws.6. Inspiration, backgrounds not meaningful
7. A boring sameness throughout the whole game (between classes, levels, and monsters)
Wait, what? Limited how? The search functionality and filtering is something they knocked right out of the park!Even D&D Beyond has carefully preserved this through the transition to electronic form, with their limited search functionality and filtering.
NOOOOO!!! Don't go to the dark side. Books should remain as pristine as possible throughout the time you use them.
Ok, my mom was a librarian. The notion of writing in books was beaten out of me at a young age.
Wait, what? Limited how? The search functionality and filtering is something they knocked right out of the park!
Maybe it was bad when it first launched? I certainly don’t recall that being the case, but it’s possible. Definitely not the case as of right now.
Hmm... you are correct. I recall having a lot of trouble looking up general rules questions (as opposed to statblocks or class writeups). However, it appears to have improved drastically since the last time I tried using it that way. Any esoteric thing I search for gives me something helpful in the top few search results.Wait, what? Limited how? The search functionality and filtering is something they knocked right out of the park!
Maybe it was bad when it first launched? I certainly don’t recall that being the case, but it’s possible. Definitely not the case as of right now.