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[5E] Interrupting a Spellcaster via Ready Action

5ekyu

Hero
Didn't say out of combat. Already explained the Situatuations where it is useful.

Also. Still does not change the fact that you seem to flex RAW and what is an action and what can be a trigger as you like.

Again, if you say it wont work in "standard combats" that does not make me want to explore your views on special exceptions for ready-resolutions for either non-combat or whatever the heck "not standard combats" would be in your mind.

Similarly, if you dont get the difference between taking multiple attacks (possibly with moves in between) and casting a single spell as far as "right after the trigger finishes" - thats not my problem at all. House rule away. It gets very very - uhh - interesting when both sides use the same exception-based play to its strengths - cuz its usually better to react and stop enemy actions than to just act in such cases where its exception vs exception. PCs should learn to really fear being outnumbered in such cases.
 
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5ekyu

Hero
Obviously allowing spell disruption via a readied attack (CON save DC 10 or half damage) would be a house rule. I think I'd house-rule allow it for a readied melee attack, but then I'd allow a readied melee attack to disrupt a bow shot also, and probably many other actions. I think with readied missile attack I'd probably rule the spell casting was too quick to disrupt by shooting a bow or throwing a spear.

i think quite a few have moved off the Con save chance and instead moved to a disarm vs focus or components - so its more an ATTACK roll Dc that the mage resists with athletic or acrobatics instead of a typically DC 10 con save. (Assdumes they take the disarm rule they referenced from the Gm workshop section of the DMG and apply it.) So its likely nowhere near as manageable as a typical concentration check would be.

Aside - someone referenced the disarm as being in the same section as flanking, thats not right.

Flanking is in the combat options in the normal section of the DMG, Chapter 8: Running the Game.

Disarm is from the Campaign Workshop in chapter 10, the place where you get things like replacing the skill system, replacing slots with spell points, adding in sanity scores, injuries, system shocks and the like.

Now, maybe if the disarming spells workshop was allowed along with spellpoints - maybe worth considering. Wait, no, even that doesn't make the dueling-exceptions-banjo-combat song worth it.
 
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Again, if you say it wont work in "standard combats" that does not make me want to explore your views on special exceptions for ready-resolutions for either non-combat or whatever the heck "not standard combats" would be in your mind.

Similarly, if you dont get the difference between taking multiple attacks (possibly with moves in between) and casting a single spell as far as "right after the trigger finishes" - thats not my problem at all. House rule away. It gets very very - uhh - interesting when both sides use the same exception-based play to its strengths - cuz its usually better to react and stop enemy actions than to just act in such cases where its exception vs exception. PCs should learn to really fear being outnumbered in such cases.

Again. You are using houserules. Not my problem. And you still fail your int (read) check. Never did I say that you can stop an action except when you have stopped it by not readying and just use the action before to just attack.
 
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5ekyu

Hero
Again. You are using houserules. Not my problem. And you still fail your int (read) check. Never did I say that you can stop an action except when you have stopped it by not readying and just use the action before to just attack.
I will confess that last sentence is inscrutable as far as ready actions goes.

I use house rules all the time. Every game I have ever ran has. Said do in this thread more than a few times. Glad to see you got that.
 

I will confess that last sentence is inscrutable as far as ready actions goes.

I use house rules all the time. Every game I have ever ran has. Said do in this thread more than a few times. Glad to see you got that.

That is a start. You know, we are not on totally opposite sides here.
 

5ekyu

Hero
That is a start. You know, we are not on totally opposite sides here.
Not a picker of sides myself. But hey, you do you.

Well, actually to be fair, i am **NOT** on the side of **my game is better than yours** stuff like the ones shown below and definitely on its opposite side. But hey, i can't be perfect..

"because you want an actual roleplaying game ..."
and

" ...I assume my game is better than yours."
 
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epithet

Explorer
i think quite a few have moved off the Con save chance and instead moved to a disarm vs focus or components - so its more an ATTACK roll Dc that the mage resists with athletic or acrobatics instead of a typically DC 10 con save. (Assdumes they take the disarm rule they referenced from the Gm workshop section of the DMG and apply it.) So its likely nowhere near as manageable as a typical concentration check would be.
...
Why would anyone disarm as a readied action when he could just do that on his turn and pick up the disarmed implement? Perhaps once, when a special occasion calls for it, but as a general practice way of dealing with spellcasters it makes no sense at all.

I'm still in favor of the concentration check.
 

Not a picker of sides myself. But hey, you do you.

Well, actually to be fair, i am **NOT** on the side of **my game is better than yours** stuff like the ones shown below and definitely on its opposite side. But hey, i can't be perfect..

"because you want an actual roleplaying game ..."
and

" ...I assume my game is better than yours."


yes, quoting out of context is nice...
as it was before you started picking on my words. You know as I know that the first line was in a certain context, the second line was my answer to your actually arbitrary rules interpretation. And so if you want to have me repeat it. No, I am not picking side either, but I would not want to be in a game with you.
 

5ekyu

Hero
Why would anyone disarm as a readied action when he could just do that on his turn and pick up the disarmed implement? Perhaps once, when a special occasion calls for it, but as a general practice way of dealing with spellcasters it makes no sense at all.

I'm still in favor of the concentration check.
Because disarming before a casters action starts leaves him with other choices.

Disarm my wand focus on your turn, on mine i draw my backup or use component pouch.

The trick some seem to want is shooting focus/comp out of gand during casting to cost the casting action, not pick-up a wand.
 

5ekyu

Hero
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yes, quoting out of context is nice...
as it was before you started picking on my words. You know as I know that the first line was in a certain context, the second line was my answer to your actually arbitrary rules interpretation. And so if you want to have me repeat it. No, I am not picking side either, but I would not want to be in a game with you.
That is so wonderful. Thanks for sharing that again.
 

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