Please post your reasoning for voting as you do, but I hope people will not use this as a place to challenge your reasoning.
There is a simple solution to this problem, which is adding more monsters. The party can have fun locking down the first batch, and I can have fun noshing on their brains with the second batch.As the DM... fun for whom? I don't like my monsters always being steamrolled by the fighter who knocks them down, attacks twice with advantage, and then lets half the party do the same.
I need my fun too. I want to take my turn in combat.
My rule of thumb is pretty simple: if the players want to push the boundaries with things like this, then I just give the same feat to the monsters. Oh, you want to shove first and attack with advantage? Cool, my monsters get to do that as well. I like to add class features to monsters to make them more interesting and powerful, and feats are a simple and easy way to do that.
My rule of thumb is pretty simple: if the players want to push the boundaries with things like this, then I just give the same feat to the monsters. Oh, you want to shove first and attack with advantage? Cool, my monsters get to do that as well. I like to add class features to monsters to make them more interesting and powerful, and feats are a simple and easy way to do that.
I saw that in 3e with endless monsters with spiked chains, combat reflexes, and improved trip who managed to enlarge themselves in response to players doing the same.My rule of thumb is pretty simple: if the players want to push the boundaries with things like this, then I just give the same feat to the monsters. Oh, you want to shove first and attack with advantage? Cool, my monsters get to do that as well. I like to add class features to monsters to make them more interesting and powerful, and feats are a simple and easy way to do that.
I saw that in 3e with endless monsters with spiked chains, combat reflexes, and improved trip who managed to enlarge themselves in response to players doing the same.
I don’t like when the game becomes an arm race or develops a metagame of countering options.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.