If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?

robus

Lowcountry Low Roller
Supporter
As a new player/DM to D&D 5e, my earlier brief encounter with AD&D not really counting for much, I have to say that the core books leave a lot to desired as an introduction to the game. The basic rules aren’t bad, but no one can seriously claim that the DMG, for example, was written with a newbie DM in mind! The first part is utterly ridiculous, it should be the the last. Master of the game, master of adventure then, finally, master of worlds (away from books so apologies if the part names are off, but you get the point...) Even the PHB puts the stuff players want to read first halfway through the book. Rolling a character is not the first thing a new player wants to read, it intimidating stuff with a bunch of interacting parts that don’t make much sense at first.

Anyway, back to the main thread...
 

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Charlaquin

Goblin Queen (She/Her/Hers)
Oh good grief. You're splitting the hair between "better" and "smoother"? Seriously? And then double down by saying that by not following the rules I'm "working at cross-purposes to the game's design"? Come on, for someone complaining about being misrepresented, that's about as pedantic as it gets.
Well, smoother and better do have different meanings. And if the game is designed a certain way and you play it a different way, your purposes are objectively crossed with the games. There’s nothing wrong with that if that’s what you want to do. Also, if you tell me your game runs smoothly the way you run it, I’ll believe you. It’s entirely possible to rn the game differently than it was written and have a smooth gameplay experience.

And it's hardly vilifying is it? That's pretty strong. I'm not vilifying anyone. Simply disagreeing.
Disagreeing on the basis that he’s making a different, more malicious point than he’s actually making.

Of course the implication that my game runs less smoothly (or less well in plain English) because I do not play your way is pretty clear.
Again, smoothly and well are not the same thing. If you and your players enjoy running the game the way you do more than you enjoy running it the way Iserith does, then your way works better for your group, no arguments there. That greater enjoyment may be in spite of, or even because of, some places where your play style conflicts with the intended play, and creates inconveniences that you may or may not notice or be bothered by.

See, the problem is, [MENTION=97077]iserith[/MENTION], you're presuming that the rules ONLY support one experience. That unless I play exactly the way you do, I cannot understand it, nor have I apparently ever played that way. Despite repeatedly being told that I have, in fact, played the way you play, done it for years in fact, and didn't enjoy it, I'm apparently unable to understand what you are saying.
You played D&D 5th edition that way for years? Or did you play a different game that way, like AD&D or AD&D Second Edition? Those games, from what I have heard (I haven’t played or run them myself) has a similar intended play style to D&D 5th Edition, and were a major source of inspiration to the developers of D&D 5th Edition. But they are different systems, and playing each as intended will lead to different play experiences. Now, your experience playing those games may help give you a sense of what the intended play experience of D&D 5th Edition is, but it is not exactly the same experience.

Or, to put it another way, only people who agree with you apparently understand what you are doing. That's pretty convenient no?
The reason many of us think you don’t understand our play style is that the way you talk about it does not line up with our experiences playing it. You seem to dislike a play style other than the one we are advocating. At a guess, probably the style of play you experienced for years playing another system in a similar manner. And you assume that the way we play is just like that, and you therefore wouldn’t like it. You may well be right that you wouldn’t like it. In fact, I would expect you probably wouldn’t like it. But the way you talk about our style and the way it actually goes don’t line up, which leads us to think you don’t actually understand it.

Whereas I look at the fact that a very large chunk of the books are written very much for those with little or no gaming experience means that there are large chunks of the book that I can safely ignore or change. Such as this clear delineation between player and DM roles. The books are chock a block with it. It's simply a different interpretation that yours [MENTION=97077]iserith[/MENTION]. Which leads us to treating the books and the guidelines/rules contained therein very differently.
There is an implicit value judgment here that a clear delineation between player and DM roles is something “for inexperienced players.” You are mistaking your preference for more give-and-take of narrative control between the players and the DM for a more refined taste that players and DMs will naturally grow into with experience.
 

Oofta

Legend
...
The reason many of us think you don’t understand our play style is that the way you talk about it does not line up with our experiences playing it.
...

There is an implicit value judgment here that a clear delineation between player and DM roles is something “for inexperienced players.” You are mistaking your preference for more give-and-take of narrative control between the players and the DM for a more refined taste that players and DMs will naturally grow into with experience.

You really don't see how what you're saying basically comes down to "obviously you haven't tried our way of doing it because if you did you'd agree that we're better than you are"?
 

G

Guest 6801328

Guest
You really don't see how what you're saying basically comes down to "obviously you haven't tried our way of doing it because if you did you'd agree that we're better than you are"?

I really cannot see at all how you get from evidence to conclusion on that one. Maybe you skimmed the second paragraph and thought he was claiming "more refined taste" for his own playstyle?

In the first paragraph he is saying (and honestly it's hard to paraphrase it more succinctly and clearly than what he wrote) "we don't think you understand what we're saying because your descriptions of it are not accurate". No value judgment at all in there.

In the second paragraph he is saying "you seem to be assuming that because you are experienced and prefer X, anybody who prefers the opposite of X is inexperienced, and that's a false assumption".

Absolutely nothing in there about "our way is better than your way".
 
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Oofta

Legend
I really cannot see at all how you get from evidence to conclusion on that one. Maybe you skimmed the second paragraph and thought he was claiming "more refined taste" for his own playstyle?

"More refined", much like "smoother" is just another way of saying "better than you".

Anyway I was just trying to provide feedback on why some people get the "holier-than-thou" impression.
 

G

Guest 6801328

Guest
"More refined", much like "smoother" is just another way of saying "better than you".

Anyway I was just trying to provide feedback on why some people get the "holier-than-thou" impression.

Ok, but even so, he was not saying his own tastes are more refined, he was saying the other guy's tastes are not more refined. He was making a statement of equality, not superiority.
 

Oofta

Legend
Ok, but even so, he was not saying his own tastes are more refined, he was saying the other guy's tastes are not more refined. He was making a statement of equality, not superiority.

Huh? I'm not better than you, you're just worse? He literally says playing his way leads to a more refined play style. You may as well replace "more refined" with "better" as far as I'm concerned.

In any case I was just trying to give some feedback on how he was expressing himself. Take it or leave it.
 


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