Satyrn
First Post
Yes, I am also a fan of Xena.
Dude!
Yes, I am also a fan of Xena.
I do, and it's the primary reason why I can't play 5E unless something has been done to address the healing rules.
When a goblin stabs you for 5 damage out of your 80hp, that's perfectly fine with me, because you're a mighty hero and you're wearing armor. Most armor is pretty good about dulling the impact of a sword. I can buy that it takes 16 hits before you've been battered into submission.
The issue is when you wake up in the morning, and the wounds which would have killed a lesser mortal have vanished entirely. That is making a mockery of the weapon.
D&D and weapons work fine until you circle back around to realistic damage. .
OK, fine, weapons.^a more accurate edit
FWIW, I largely agree with you on everything else.
OK, fine, weapons.Simple firearms rules do work just fine in D&D though, as mentioned above, and in many, many other threads. Realistic and detailed firearms rules mostly don't, neither for attack nor damage, but there are other system that do that well (or at least better), and if I wanted or needed hyper-realistic firearms rules I would look at one of those systems. I mostly don't want or need that rules set, but many people do, I'm sure. What I find a little boggling is how much time some people will spend complaining that a system that obviously wasn't designed to do a particular thing, doesn't do that particular thing particularly well.
Captain Obvious says Look elsewhere for your hyper-realistic firearms rules citizen, you won't find them here! Tra laa laaaa! Now it is time to fly again....
D&D and firearms work fine until you circle back around to realistic damage. Most heroes in most action movies have a very D&D relationship with firearms. The bad guys don't, but that fits pretty well into D&D too. What D&D doesn't really do, not when you follow CR system anyway, and previous versions of the same, is deal with the concept of minions or henchmen, at least from a one-punch one-kill cinematic standpoint anyway. D&D can do that, but it takes an alternative approach to encounter design.
Oh it handles it fine, but that's just not the way a lot of people run their games. The range of baddies tends to picked from a selection banded around the characters level. Not everyone throws in disposable one-hit minions specifically to have them act like one-hit minions. And when I say one hit, I mean 7th Sea one-hit, not, "I'll probably kill it with one hit". Anyway, we agree that D&D can do this, which was my point, we may disagree about how often it gets done, but that's not terribly important to the larger conversation.
Perhaps gritty is the default assumed tone for a Western.