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lowkey13
Guest
*Deleted by user*
People are simply bias against Druids based on the lore of past editions.
Just like there may not be anything preventing PVP yet many games manage to run a non- PVP game without a hitch.But there kind of is - isn't the whole point of this discussion that there isn't anything physically preventing a druid from donning some metal armor? Regardless of what's in the proficiency block.
It seems to me to be the main point: "Druids won't wear metal armor" - okay, but my character is putting some on (for whatever purpose), what happens in the game world at this point? Are there repercussions? Is my character literally unable to put it on?
And if the answer is there aren't any repercussions and my character can, indeed, put it on, then... do you see?
For the record, I don't think druids should be running around in metal armor, but I have to admit that I don't see any reason (RAW) why they *can't* vs. *won't* other than DM fiat.
The added level of surreal to me is that the RAW hands the GM a far, far more "power of the GM" tool of oppression specifically for Druids in the utter lack of any guidelines for how many and which beast forms a druid has "seen" at any point of a campaign.Session 0... everyone agrees to a no PvP game.
Session 1, player A tries to stab player B's character
The DM tells the player he can't do that, they agreed to no PvP
Player A cries 'whaaa, stop railroading meeeee!!!'
Random people on the internet tell the DM to stop being a tyrant!
Give me strength!!!![]()
What you describe as "DM Fiat" is what I would say is "A Player Following the Rules."
And not only is there a printed rule in actual rulebooks, but there is a further explanation that this is the way it is, UNLESS your DM allows it.
Just like there may not be anything preventing PVP yet many games manage to run a non- PVP game without a hitch.
But here, for some, the rule being actually in print in the rules somehow makes it seem **less binding** than the table no-pvp rule would be.
To me, you agreeing to play by the printed rule is as binding as you agreeing to play by the table rule.
But apparently to some that's tyranical.
Are we?
It's one of my favourite classes - always has been, versatile, with an interesting array of spells... but that's not why I like them.
I like the feel of the class, the Lore associated with it, the history, their pagan roots. I couldn't care one jot about whether the game attempts to justify the rule. It doesn't need to. Same goes for mechanical punishments, rules for penalising contravention of the rules, etc, they not matter. The Lore does. Respect it.
What you describe as "DM Fiat" is what I would say is "A Player Following the Rules."
And not only is there a printed rule in actual rulebooks, but there is a further explanation that this is the way it is, UNLESS your DM allows it.
So .... yeah. I mean, I get that people love to argue, and I understand that younger gamers unused to the history of the game are unfamiliar with how rules have worked in the history of D&D, and therefore don't grok the concept of a lore rule, but there it is.
I mean, these are the same people that are arguing with me about OD&D and 1e, despite obviously having little idea of what they are talking about.*
*I have to admire anyone whose argument is, "Yeah, but no one then understood how rules worked, becase TEH INTERNETZ!" That's either chutzpah, or gaslighting, depending on your perspective.