Lanefan
Victoria Rules
In any era players pretty much always had agency over their own characters - or should have (more on this below) - which is fine. As time has gone on, however, players have slowly been given more agency over and access to things and rules beyond their characters - which is not fine.You aren't overturning my stereotype of OSR GM's here. I mean I've already got people up in arms so I'm not going to really delve into this, but there is a school of GMing out there - lets call it the John Wick school - where an RPG is only fun if the players have no agency and as soon as the players start to have some control then its time to ditch the game.
That said, a part of player agency over their characters is being allowed to play what you-as-player want within the established bounds of the setting. Thus, if a particular setting has no Elves then sorry, you can't play an Elf. But if a particular setting has evil people in it then playing an evil PC should be a valid option - banning them goes against true player agency over both what they play and how they play it. Ditto for banning PvP.
Part of that was players soon came to realize that oftentimes the DM was the source of many rules/rulings, and influencing the person sitting at the end of the table is - at least by appearance - likely to be far easier than influencing the writers of a book in Lake Geneva or, more recently, Seattle.I also don't get it because back in the day I had a far worse problem with rules lawyers and table arguments than I do now, and while that might be in large part maturity rather than underlying system, the idea that you are somehow avoiding players challenging your ruling just by playing an old school rules set seems bogus on its face.
Er...if there's no door there to be found, how can anyone possibly argue or complain on not finding it?Take the secret door example. OSR rules explicitly allow characters to find secret doors on a certain roll of the D6, and OSR rules have no inherent concept of the idea of difficulty. My expectation based on having run both is that a player at my 3e table who rolled a search check in the open to find something would have no expectation that they should have found something because they rolled well because they also know that the DC could be quite high. But a player at my 1e table with an elf who rolled a 1 on a d6 would expect to always find the secret door because that's what the rules said should happen, and if they didn't, there would certainly be a table argument.
Never mind that to conceal this very thing, those sort of rolls would logically be made by the DM.
Nothing says you have to invite these rules lawyers back to the next session...Point is, a rules set however vague will still attract rules lawyers, and indeed in my experience rules lawyers thrive on vague rule sets. A rules lawyer prefers in fact rules open to interpretation because then they have something to argue about.
