Of all the idiosyncrasies of D&D, why care about this one? Everybody speaks common, prices (whatever coinage you use) are the same everywhere, Hit Points, the list goes on. It's a game and things are simplified because they don't matter or just aren't worth the overhead.
But the gold standard has never been one that bothered me. Yes, there's more gold than in the real world. So? Maybe the market has been flooded by alchemists who can turn lead to gold at a reasonable cost. If it really bothers you just replace GP with SP and be done with it. I don't see why it matters all that much personally, D&D only has a passing resemblance to the real world.
As far as the disparity between wages and adventurers I also assume that a lot of the wages for a laborer are a bit more historical. Yes, that servant doesn't get much pay in terms of money but they are also compensated with food, subsidized or free rent and other benefits. Which is more accurate from a historical perspective, the majority of people simply did not deal with large amounts of cash. Banks were for nobles and wealthy businessman, not ordinary folks. It was mostly barter and exchange of services and goods.
Which leads back to the basic question. What are you trying to accomplish? What are you trying to model? Most importantly, what does it add to the game? I don't play "bookkeeping and accounting" for a reason.
But the gold standard has never been one that bothered me. Yes, there's more gold than in the real world. So? Maybe the market has been flooded by alchemists who can turn lead to gold at a reasonable cost. If it really bothers you just replace GP with SP and be done with it. I don't see why it matters all that much personally, D&D only has a passing resemblance to the real world.
As far as the disparity between wages and adventurers I also assume that a lot of the wages for a laborer are a bit more historical. Yes, that servant doesn't get much pay in terms of money but they are also compensated with food, subsidized or free rent and other benefits. Which is more accurate from a historical perspective, the majority of people simply did not deal with large amounts of cash. Banks were for nobles and wealthy businessman, not ordinary folks. It was mostly barter and exchange of services and goods.
Which leads back to the basic question. What are you trying to accomplish? What are you trying to model? Most importantly, what does it add to the game? I don't play "bookkeeping and accounting" for a reason.