Any good sandbox module published?

Tomb of Annihilation is pretty good. It comes with a nice sized map with hexses. The main story can easily be ripped out and just use the locations. It's a jungle terrain but I guess you could just as easily say it's an old hardwood forest. Running it now and it has some cool encounters, random and written.
 

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CapnZapp

Legend
The 1st two Kingmaker adventures are quite good, it breaks down a bit after that. Stolen Lands for pt 1 the other one I can't recall off the top of my head.

They're also easy to convert to D&D.
Thanks.

However, I fear the computer game has spoiled that particular suggestion.

(Haven't played it myself, but at least two of my potential players have)
 

CapnZapp

Legend
I'm a fan of the Varisia region. That's probably the most sandboxy area of the game apart from the Riverlands (see Zardnaar's suggestion). Set Sandpoint as the initial homebase. The town of Sandpoint is well-documented and profiled. There are six adventure paths that deal with this region: Rise of the Runelords, Curse of the Crimson Throne, Second Darkness, Jade Regent (though it leads to polar journey north to Golarion-Asia), Shattered Star, and Return of the Runelords. You can ignore the adventures entirely, but purely pull plothooks and issues from these paths.
Interesting.
 

generic

On that metempsychosis tweak
My advice is to combine multiple (at least five) different sandbox modules together to create a huge map to explore.

Like others, I recommend Kingmaker.

Tomb of Annihilation is a surprisingly good small sandbox.

As for Pathfinder modules, it's difficult to find many good ones.

I recommend 12TM Skinwalker for Savage Worlds, it has a plot, but that's easily discarded.

Add a bunch of "one page dungeons", you can get them for free online in massive quantities.
 

generic

On that metempsychosis tweak
Start your own thread!

You don't own threads that you start.
[MENTION=4937]Celebrim[/MENTION] was just making a point, and it's not your place to ban people from threads. You are allowed to post on ENWorld because everyone is allowed to post on ENWorld. It's not your prerogative to say whether or not people can participate, and it's not "thread crapping" to write an analysis that, in my opinion, did not exactly derail the thread.

How would you like to be banned from a thread for disagreeing with a premise the OP posted?
 

CapnZapp

Legend
Like others, I recommend Kingmaker.

Tomb of Annihilation is a surprisingly good small sandbox.

As for Pathfinder modules, it's difficult to find many good ones.

I recommend 12TM Skinwalker for Savage Worlds, it has a plot, but that's easily discarded.
Official 5E modules I have a handle on. Kingmaker is out because of the computer game.

Thanks.
 

CapnZapp

Legend
Any other suggestions...?

Vault of Larin Karr is a perfect example of what I want. A nice-enough map, pebuilt encounters, some threads linking it all together... Only trouble - I've run it already! :)

So... despite having a wealth of adventure material for Pathfinder, very little of it is sandbox like?
 

Aldarc

Legend
Any other suggestions...?

Vault of Larin Karr is a perfect example of what I want. A nice-enough map, pebuilt encounters, some threads linking it all together... Only trouble - I've run it already! :)
If Vault of Larin Karr is a perfect example, then I would recommend looking up other materials by Bill Webb, who founded Frog God Games. Frog God Games has made materials for Pathfinder, so you will likely find similar products there. They even have a series called Hex Crawl Chronicles. But a cursory glance through their products reveals a lot of titles that potentially sound up your alley.

So... despite having a wealth of adventure material for Pathfinder, very little of it is sandbox like?
Paizo's MO for Pathfinder are their level 1 to ~18 adventure paths, which tend to be fairly linear.
 


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