Matrix Sorcica
Hero
This sounds great. Considering using it with Uthgard barbarians myself.
https://tenfootpole.org/ironspike/?p=2690
https://tenfootpole.org/ironspike/?p=2690
As young people say:In general, I think it's impossible to publish a sandbox module.
As young people say:
Cool story, bro
In other words, this is not the thread where we question the feasibility of sandbox modules
Hint: for the sake of this thread, assume they can be made...![]()
Reported for thread crapping!
Start your own thread!Now, bonus points for the interested student.
This is definitely a potential pitfall of my suggestion. That said, this sometimes only requires removing the tie-in hook at the beginning and end. I recall, for example, that the whole Foxglove chapter of Rise of the Runelords only felt loosely connected to the preceding and following chapters, more of an interlude with some plot hooks thrown in. Sometimes this requires only taking out a character or episode. For example, the goblins raid Sandpoint at the beginning of Rise of the Runelords connected to the aasimar Nualia. It serves as a call to action, but you can also remove it. This also leads to an episode where they confront a goblin hiding in the city and later the goblins at Thistletop. Remove the connecting strings and let the threats exist as independent modules, though sandboxes usually also require that players have a way to assess the relative danger of the threats/modules so they can make choices.My advice to you was practical. Rather than trying to find a published Sandbox, make your own by combining multiple published products together. And this is very similar to [MENTION=5142]Aldarc[/MENTION]'s suggestion of using setting guides for places like Varisia and Sandpoint and then pulling in content from multiple modules to create a sandbox where there is more content available to the PCs than they can possibly consume and they get to choose their own hooks. If I could point out one problem with the specifics of Aldarc's approach, is that there is a good likelihood that the players will bite a hook and because all of those hooks lead to quite linear adventure paths, what may have started with the intention to be a Sandbox could morph to a very linear Adventure Path because all the hooks carry with them a lot of narrative force to continue down that path (someone has to "save the world", for example). Better would be to collect a bunch of quality modules that have a more episodic feel, or which are on much shorter adventure paths that will only take the party through a few levels.
Reported for thread crapping!
This is definitely a potential pitfall of my suggestion. That said, this sometimes only requires removing the tie-in hook at the beginning and end. I recall, for example, that the whole Foxglove chapter of Rise of the Runelords only felt loosely connected to the preceding and following chapters, more of an interlude with some plot hooks thrown in. Sometimes this requires only taking out a character or episode. For example, the goblins raid Sandpoint at the beginning of Rise of the Runelords connected to the aasimar Nualia. It serves as a call to action, but you can also remove it. This also leads to an episode where they confront a goblin hiding in the city and later the goblins at Thistletop. Remove the connecting strings and let the threats exist as independent modules, though sandboxes usually also require that players have a way to assess the relative danger of the threats/modules so they can make choices.
Telling me once was fine. Trying to take over the thread is not.I can't see how it is thread crapping to try to explain that to you.