Fanaelialae
Legend
I see where you're coming from, but I'm from the school of thought where more is more. My main group generally likes to offer additional options on top of official material.
That said, if someone decides that tieflings don't exist in their new campaign world, or that there cannot be clerics in a given campaign because all of the gods are dead, no one takes issue. In that group we're all DMs, so stylistic choices are respected, no questions asked.
However, at the end of the day, more is better in our view. In my friend's latest campaign (which takes place in a futuristic post-apocalyptic fantasy setting) he wasn't happy with the standard 5e offerings. So he banned all of them, and then homebrewed 35 new races as well as 25 original classes. The man likes his options! Admittedly, however, most of those classes and races don't have sub-options.
That said, if someone decides that tieflings don't exist in their new campaign world, or that there cannot be clerics in a given campaign because all of the gods are dead, no one takes issue. In that group we're all DMs, so stylistic choices are respected, no questions asked.
However, at the end of the day, more is better in our view. In my friend's latest campaign (which takes place in a futuristic post-apocalyptic fantasy setting) he wasn't happy with the standard 5e offerings. So he banned all of them, and then homebrewed 35 new races as well as 25 original classes. The man likes his options! Admittedly, however, most of those classes and races don't have sub-options.