D&D 4E ARCANE AND PRIMAL SKILLS...

Garthanos

Arcadian Knight
I didnt make it explicit earlier but the function of summoning of the ancestral spirit to do the highly specific task would be implemented as a ritual with the Primal Invocations as the associated skill.
 

log in or register to remove this ad

Garthanos

Arcadian Knight
So we have a a core set of powers you get via a feat. Then utility powers you can take and rituals that can be learned because of that skill. And a good enough skill definition to apply it in skill challenges
 

Right, in HoML (nowadays) each 'boon' is sort of a module that gives you access to one or two thematically related powers, maybe a basic feat-like "feature" kind of thing, and then maybe some kind of related ritual etc. Since flavor is fungible in HoML, that is also there and has some potential mechanical significance as well. Of course I also have a concept of 'embodiment', so the flavor could be somewhat variable (IE your boon could be an item or it could be a blessing, etc.).
 

Garthanos

Arcadian Knight
Wind Walker invocations might be like acrobatics
So we have a a core set of powers you get via a feat. Then utility powers you can take and rituals that can be learned because of that skill. And a good enough skill definition to apply it in skill challenges
 

Wind Walker invocations might be like acrobatics
I've got it a bit different in some details I guess. You can learn rituals based on skill proficiency, or gain them directly via boons. Powers come from boons directly in general, though there are some 'general powers' that relate to skills (IE things like tracking or Spot Hidden).
 

Garthanos

Arcadian Knight
I've got it a bit different in some details I guess. You can learn rituals based on skill proficiency, or gain them directly via boons. Powers come from boons directly in general, though there are some 'general powers' that relate to skills (IE things like tracking or Spot Hidden).
these are basically defining a new skill with its own general powers ie on magical skills... they are trained only of course but in the case of the invocations currently being described they are patterned after existing skills thieving and acrobatics with tweaks I am being lazy but it ensures base line balance / ie usefulness and focus.
 
Last edited:

these are basically defining a new skill with its own general powers ie on magical skills... they are trained only of course but in the case of the invocations currently being described they are patterned after existing skills thieving and acrobatics with tweaks I am being lazy but it ensures base line balance / ie usefulness and focus.
Right, you could go that way. This was in my earlier HoML design, 'general powers' provide access to things anyone could TRY to do, including skill-related ones. Then there could be 'trained only' powers related to skills as well, but later I just moved them all to boons (IE a boon like 'Master Tracker' can give you Nature proficiency and access to some powers related to tracking/hunting, including some which are 'procedures'. Technically procedures/rituals ARE a type of power as well, but since 'utility power' is a category without slots you can just use them as you wish, assuming whatever price is paid and time taken, etc.).
 

Remove ads

Top