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lowkey13
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My question is, what is a good start for Greyhawk material.
But would a product without "a bunch of new rules" (i.e. crunch) actually sell?
Well my hope is they rather do not touch it. It has last been seeing official use in 3e, and not much back there.
Most of the younger players have heard of it but other than eventually temple of the elemental evil 20 years ago and refeatured in DDO (They also did put in slave lords) it has not been featured in any recent product.
It simply would not make much sense and as i pointed out before:
The rules might be simply vanilla, and nothing new required rulewise but
the fluff of the setting the tone and the feel is out of date, it does not appeal to many of todays generations roleplayers. They do not want limitations, political incorrect puns, and are rather into worlds like Eberron or maybe Ravnica than into Greyhawk which most of them would see as a blander version of FR if an official product would try to shoehorn all modernisms into that settings.
For you grognards (i am a grognard too): Why aren't you much more interested in official rules on how to do Darksun with 5e or planescape or Dragonlance?
And i do not mean new content, which is really not needed, I absolutely mean the RULES
How shall i do Halfgiants or thrikreen in a balanced realistic way (Bound accuracy!)? How shall i do dragonlances in 5e?
How about minor quality equipment? How do i do the high magic partially needed in Planescape right?
What is unclear about how to do Greyhawk in 5e? Nothing! absolutely nothing! We do not need anything for Greyhawk 5e it is all out there and afaik in available in .pdf reprint if soemone needs the stories.
If you consider yourself able to DM a Greyhawk campaign then you absolutely should be able to convert the existing material to 5e because that is the easier part of the modification of official greyhawk material you are gona need to do to make things playable and smooth!
Well I'm thinking it would mostly be setting fluff, new monsters, a fairly big adventure, and a sprinkling of rules. So it would be more of a cross between an adventure book, a setting book like Ravnica, and a monster book like Mordenkainen's.
I'll say that if I had a choice, I'd put settings like Dark Sun, Planescape and Spelljammer before Greyhawk. But I also recognize that those settings require much more playtesting and innovative rulesets, compared to a Greyhawk book that would be more monsters, backgrounds and fluff.
I'll also add that the reason I'd like to see Greyhawk getting a book is because I think the lack of content for that setting is the reason it's unpopular, not anything related to Greyhawk itself. After all Age of Worms is perhaps the most popular Adventure Path of all time (not adventure or module), and you can see Greyhawk's influence even in 5e's Forgotten Realms material with the Princes of the Apocalypse, Acererak in Tomb of Annihilation, and Vecna in both Critical Role and the upcoming Descent into Avernus.
I think a new Greyhawk book that essentially compiles older Greyhawk material to be better edited with new art and material for 5e, would go a long way to improve its popularity. And if you're not changing it extensively, there's not much risk of hurting the grognards either (I said no Dragonborn!)
Loved your comment! However, I have to ask ....
O RLY? I don't think I've ever met someone who loved alignment languages. Is there a story here?![]()
They are other matter: the accidental retocn/reboot by the media. Hasbro wants movies, cartoons and teleseries of their franchises, but this could cause some changes in the background or lore. For example, do you remember now Spiderman's girlfriend isn't Mary Jane Watson?
The future of D&D are the franchises or intellectual property, and theses shouldn't be "snow globes" or their will fall in the olvidion.
I notice to start from zero creating a new world is easier than adding "patchs" or new zones, but maybe WotC should allow to publish as fan-fiction the homebreed version of canon worlds.
* D&D was created to be high fantasy. If we try to create a low fantasy world, lots of players will miss the crunch. It would be like a videogame patch to nerf some character special skill.
* I guess we will see a steampunk/fantasy gaslamp settin as a transition between D&D and d20 Modern 2.0. and I don't refer Ravenloft.