Parmandur
Book-Friend, he/him
Maybe, but this adventure is set in their own Midgard setting.
True, but Wolkfgang Baur did a lot of the work on Ghosts of Saltmarsh, and it's not like you can't mix Greyhawk and Midgard easily enough.
Maybe, but this adventure is set in their own Midgard setting.
I'd be happy with all of that.So, here's a fun exercise: what sort of Module reprint sandboxes ala Ghosts of Saltmarsh are a good fit for Greyhaw/generic D&D?
I've got:
1.) All the Slavers stuff, the original modules plus any other Pomarji material over the yeares, with an expanded sandbox description of the region: maybe Patriots of Ulek?
2.) T1-4 with the surrounding countryside described in some detail: maybe throw in S4 and WG4 (for geography and level appropriateness) or City of Skulls (to get a Big Bad in there).
3.) N1 Against the Cult of the Reptile God & environs, which are not far from Saltmarsh as the crow flies: N1 is the only Mithril Seller on DMsGuild for pre-5E material, the single best-selling old module in PDF. I2 and I7 are nearby, as well, and Red Hand of Doom is in the same vicinity for Greyhawk purposes.
4.) Castle Maure would get a classic module and one of the best-regarded Dungeon Magazine adventures in one go.
5.) D series, mixed with Night Below (set in the Yeomanry and below if used for Greyhawk, physically right next to the D modules AND near Saltmarsh, and provides a low level "in" for the Underdark), maybe big Dungeon Underdark stuff like Kingdom of the Ghouls. Rules for Dungeonerring survival, maybe?
6.) Gates of Firestorm Peak?
7.) The L modules?
Maybe they know something that we don't.
Beyond them knowing that they won't be stepping on Wizard's toes by doing this, I wouldn't infer much more.
Oh,what fun is that?
But seriously, it would fit the general pattern of what the third party companies working with WotC have done to make something complimentary to what WotC is doing (Goodman Games Isle of Dread definitely has Ghosts of Saltmarsh in mind, for instance).
That is true... I'd imagine a third-party would try to time their product with the announcement of the main one though, so I don't think this specific kickstarter is related to an upcoming release.
I'd happily be wrong though.
So, here's a fun exercise: what sort of Module reprint sandboxes ala Ghosts of Saltmarsh are a good fit for Greyhaw/generic D&D?
I've got:
1.) All the Slavers stuff, the original modules plus any other Pomarji material over the yeares, with an expanded sandbox description of the region: maybe Patriots of Ulek?
2.) T1-4 with the surrounding countryside described in some detail: maybe throw in S4 and WG4 (for geography and level appropriateness) or City of Skulls (to get a Big Bad in there).
3.) N1 Against the Cult of the Reptile God & environs, which are not far from Saltmarsh as the crow flies: N1 is the only Mithril Seller on DMsGuild for pre-5E material, the single best-selling old module in PDF. I2 and I7 are nearby, as well, and Red Hand of Doom is in the same vicinity for Greyhawk purposes.
4.) Castle Maure would get a classic module and one of the best-regarded Dungeon Magazine adventures in one go.
5.) D series, mixed with Night Below (set in the Yeomanry and below if used for Greyhawk, physically right next to the D modules AND near Saltmarsh, and provides a low level "in" for the Underdark), maybe big Dungeon Underdark stuff like Kingdom of the Ghouls. Rules for Dungeonerring survival, maybe?
6.) Gates of Firestorm Peak?
7.) The L modules?
- the drowic underworld done right!