D&D 5E List of 5E powered RPGs?

dave2008

Legend
As I mentioned, I'm looking at standalone games, not settings. :)
Where is the line between a setting and standalone game when the genre is fantasy?

My understand was that AIME is pretty standalone (unique rules and its own classes). Does that meet your criteria, or is that a setting book?

And what do you believe is "core?"
 

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Morrus

Well, that was fun
Staff member
Where is the line between a setting and standalone game when the genre is fantasy?

My understand was that AIME is pretty standalone (unique rules and its own classes). Does that meet your criteria, or is that a setting book?

And what do you believe is "core?"
A standalone game does not require the D&D core rules to run it.
 


dave2008

Legend
A standalone game does not require the D&D core rules to run it.
In the OP, 2nd paragraph you said: "...which use 5E is their core. " How can it not require the core rules and still use them? I'm a bit confused. What do you consider the 5e core that would be used by another game that it not part of the 5e core rules?
 

Morrus

Well, that was fun
Staff member
In the OP, 2nd paragraph you said: "...which use 5E is their core. " How can it not require the core rules and still use them? I'm a bit confused. What do you consider the 5e core that would be used by another game that it not part of the 5e core rules?

Blimey, dude. If it’s aggravating you that much, probably best not worry about it. Suggest anything you feel happy with. :)
 

Jer

Legend
Supporter
What do you consider the 5e core that would be used by another game that it not part of the 5e core rules?

Doesn't require the D&D rulebooks to run it. Which is different from not using the 5e core rules.

Esper Genesis, for example, is a self-contained game. You don't need the 5e PHB or DMG to run it - the rules that you need to run the game are mostly in the Esper Genesis core book (and tbh in the free Basic GM rules for it). AiME is the same - you don't need to own a D&D 5e book to run the game - the rules you need are all in the AiME books. I assume the rest of Morrus's list are the same - EG and AiME are the only ones I actually own and have any experience with.

Like back in the 3e days - Spycraft, Mutants and Masterminds, and d20 Modern all used the 3e d20 engine, but none of them required that you actually have a PHB to run the game. They weren't D&D expansions, they were self contained games built on the same engine.
 

dave2008

Legend
Blimey, dude. If it’s aggravating you that much, probably best not worry about it. Suggest anything you feel happy with. :)
Russ, relax man. I am just trying to understand the parameters of the question so I can respond properly. I am just trying to be helpful. I was not trying to aggravate or offend. If you don't care that is fine, but your earlier response (to someone else post) indicated you did care. Based on that I assumed you didn't want just any suggestion as that wouldn't be helpful. I have no desire to aggravate when I am trying to be helpful, I'll step away from this thread. I am sure other people can handle it.
 


gyor

Legend
I wanted to put together a little list, as it's a conversation which seems to happen to me a lot! Today's launch of The Spy Game on Kickstarter spurred me to do it.

Is there already such a list? I'm talking standalone games (not settings) which use 5E is their core. I tried searching for OGL core rulebooks on DTRPG, but it seems everybody who makes a setting, monster book, or adventure checks the "core rulebook" category there. Off the top of my head:

  • Adventures in Middle Earth
  • Esper Genesis (sci-fi)
  • The Spy Game (espionage)
  • Stargate (coming later this year)
  • Monarchies of Mau (cats)
  • Godbound (greek?)
  • Pugmire (dogs)

I'm not sure what the difference is between a stand alone games and settings is?
 

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