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D&D 5E New Eberron Book Details From WotC

WotC’s Jeremy Crawford appeared on Twitch last night with Bart Carroll, discussing the upcoming D&D setting book Eberron: Rising from the Last War. Lots of details within!

WotC’s Jeremy Crawford appeared on Twitch last night with Bart Carroll, discussing the upcoming D&D setting book Eberron: Rising from the Last War. Lots of details within!

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- Overview of Eberron, emphasized potentials for adventure and post-WWI pulp style of setting.

- Dragonmarked Houses as fantasy Corporations, playable Dragonmarked characters as race rules in the book

- Rules and stories for playing, Warforged, Changlings, Kalsthar, Shifters, Goblins, Hobgoblins, Bugbears, Orcs. Playable Orc is different fro mthe Volo's Guide rules to reflect the different story (no intelligence malus, few other tweaks, still usable for other worlds, these are PC Orcs as opposed to Monster Manual Orcs like Volo's).

- Full rules for the Artificer, including a new feature in this book for making Common and Uncommon magic items

- Aberrant Dragonmark Feats are in the book

- Group patron rules for organizations the late 19th-early 20th century style: newspapers, criminal syndicates, universities, spy rings: fourth choice after Race-Class-Background that the party makes together, has new fluff background features to give characters and adventure hooks

- Possibility of the party becoming their own patron, example being creating your own Crime Syndicate

- All of the above is Chapter 1 material

- Chapter 2 is a Gazeeter of Korvaire and the world: delves into great nations, the religions, touches on otehr continents

- Chapter 3 is a zoom in on Sharn, a microcosm of the setting, great place for Noir intrigue

- Chapter 4 is a 100 page adventure creation toolkit comparable to Guildmaster's Guide to Ravnica: wealth of adventure building tables, maps, organization information, first level adventure set in Sharn. Reveals brand new information about the Mournland, for instance, during the war they created not just regular Warforged and Warforged Titans but also Warforged Colossi the size of skyscrapers: one of the maps is of a fallen Warfored Colossi as a dungeon @doctorbadwolf

- Section in "massive" chapter for creating adventures about Eberron's cosmology, and how it relates to Great Wheel multiverse, left to DM to decide how sealed off Eberron is by the Progenitor Dragons

- There are extended magical item economy rules in chapter 5, Common magical items are plentiful: buying, selling, crafting rules and price lists.

- Eberron specific monsters and NPCs in the sixth and final chapter, covering things like Daelkyr, Living Spells (3 different Living Spells in the book including Living Cloud Kill, and a template for making more) and various specific NPCs

 

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Von Ether

Legend
Sounds like Eberron fans are in for a helluva treat. Very nice. Despise Eberron myself, so this'll be a hard pass, but for those that enjoy it, this'll be awesome. :D

I know quite a few gamers that are going to get the book for more monsters and this:

- Possibility of the party becoming their own patron, example being creating your own Crime Syndicate

I had a group for the longest time that constantly had to simultaneously run a business while also being an adventuring company.
 

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Urriak Uruk

Gaming is fun, and fun is for everyone
I'm confused, wasn't there supposed to be a medium-sized Mournland adventure in this book too? Or was that just conjecture?
 



R_J_K75

Legend
Now we need something like this for Dark Sun!

I wonder if WotC would ever consider a book with a higher page count and higher price point; something of a hybrid? Maybe a Darksun/Psionics book, or a Planescape/Spelljammer book. Those both make sense to put into one book as they had alot of setting specific rules. Only problem I could see with all of those settings is that they all had a large amount of setting specific monsters, there was 2 DS MMs, 3 PS MMs and 2 SJ MMs. It seems like a possibility I'd support.
 

Ash Mantle

Adventurer
I haven't really sent it discussed much, but I feel like monster design has improved tremendously since the MM. Both MToF and GGtR had some really good, deep monsters with interesting abilities.
And not just with the design of the monsters, every other thing also seems to be improving, including class design, and race design. It's also a good thing from what they've been doing in the latest UAs to test the waters of new mechanics.
 

R_J_K75

Legend
And not just with the design of the monsters, every other thing also seems to be improving, including class design, and race design. It's also a good thing from what they've been doing in the latest UAs to test the waters of new mechanics.

They did this with the 5E open playtest too. Even though everything wasnt perfect with the 3 core books, theyre still trying to listen to and cater to their customer base. Seems a natural progression 5 years into the edition theyd have a better handle on design and figuring out what people want.
 

If you want the fluff of Eberron you shouldn't buy either Wayfinders Guide or Rising for it, you should buy the original Eberron Campaign Setting book from 3.5. You'll get more comprehensive information about the entirety of Khorvaire than anything you're going to get in the two 5E books. And then after that, pick up the other 3.5 expansion books like Five Nations, Dragonmarked, and Faiths of Eberron to get even more useful information.
You don't know this. The new book could have more.
 


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