Tony Vargas
Legend
Hey, I lost my hair naturally. Genetics, testosterone, age.... the disparity that makes me cringe or Tony pull out his hair.
Hey, I lost my hair naturally. Genetics, testosterone, age.... the disparity that makes me cringe or Tony pull out his hair.
Wait is that a thing...It's not Festivus; we do not need the ritual airing of grievances.![]()
It was a skit on some comedy show. SNL? Seinfeld? Friends? ...something inexplicably popular in the 90s, anyway...Wait is that a thing...
Seinfeld created a new holiday tradition that some people actually follow. Not me, but some friends of mine do, complete with the ritual airing of grievances.It was a skit on some comedy show. SNL? Seinfeld? Friends? ...something inexplicably popular in the 90s, anyway...
It's never that simple, though, it has to be broken in /just the right way/...
...and the case can be made* that the Primacy of Magic needn't be radically imbalanced
Which of them provided anything approaching climactic encounter changing benefits for non-magic aside perhaps from skill challenge structures and 4e assumptions of utility power equity and resource similarity.There are plenty of ways to balance magic vs mudane!
1. Attach a large time and money cost to the most powerful spells! An hour casting time and 1000 gold cost will balance a lot of spells. 4E Rituals and spell componets did this; which lots of people didn't like.
Yeh one could put risk vs reward in D&D by having spell casting cost hit points as standard and other similar things or one could allow anyone to perform heroic exertions that allow feats of Martial Prowess or feats of Magic of appropriate style. OOPs I just introduced resource commonality to get martial types similar benefits2. Casting an OP spell? Roll a D20 and kill your character of you get a 1! Risk vs reward. The Dungeon Crawl Classics RPG has something like this.
Actiual seen use in the wild 3 or maybe 4 encounters a game week. Shrug assumptions about "encounters a day" having variable impact on your characters depending on which subsystem the game designer thinks is appropriate is a pretty willy nilly as far as everyone contributing. Kind of locks down the story flow. Instead of player choice.3. Force spell casters to ration spells! Three to ten spells slots vs six to eight encounters a day means you don't cast willy nilly. Its how 5E solved it.
Presumption people begin campaigns at level 1 and play through out when even the games designers didnt do that ... regardless even if they do what you really get is constant imbalance not actual balance. so yeh that was bull when I seen it in 1976.4. Make the wizard a carry. You make wizards suck at the lower to make them earn late game brokenness. It's the classic solution.
Assuming they achieved this the argument the casters are balanced with the piddling couple of non-caster classes sounds like well probably not.Without the sheer magical power and versatility of wizards and
druids, every threat would be magnified tenfold.
It's never that simple, though, it has to be broken in /just the right way/...
...and the case can be made* that the Primacy of Magic needn't be radically imbalanced (just give everyone access to magic in some form**), or at least needn't be unfair (just give every player the option to access magic - no one forces you to play the Tier 5 mundane class)...
...and it's no secret.