D&D (2024) Is 5th edition too big for there to be a 6th edition?

Mercurius

Legend
We seem to be in uncharted territory due to the popularity of the current version of D&D. It isn't so much that 5E is popular, but that D&D is, in the form of 5e. This is not to downplay the importance of the edition itself in the game's current popularity, but to point out that for the new "boomers" coming into the game over the last five years, "5E" and "D&D" are one and the same. I would imagine that some of them don't even know that D&D is in its fifth edition.

Now maybe there is some similarity to the boom of the 80s, which busted later in the decade. But there are two factors that I think makes things different today: One, the decline of the 80s was partly fueled by scandals (religious fundamentalists, Gygax being ousted, etc); two, the internet and social media, which has the net effect of creating an extended community which didn't exist in the 80s.

There was also the surge of 3.x back in the 00s, but WotC was handling the property quite differently, glutting the market with product. WotC has been very careful about not repeating that this time around.

It would seem that D&D continues to grow. Now we can only assume--and I'm guessing WotC expects--that eventually the market will stop growing, maybe contract a bit, and stabilize. But if it stabilizes at a much larger number than in past generations, or even continues to grow as more new players join the game than leave, it may be counter-productive to do a 6e. It is easier to change things up when you have a relatively small fan-base, but if your base numbers in tens of millions, it becomes more difficult, especially if a large percentage of those fans are pretty casual and thus less likely to want to learn a new ruleset.

The only way we see a truly new edition, in my opinion, is if disaster strikes: Let's say 5e continues thriving for another few years, but then growth slows and the community contracts a bit and then collapses, perhaps fueled by a poorly received movie and some kind of virtual reality game that sees many people leaving their imaginations behind. Possible, but we can be optimistic that this won't happen, at least for the foreseeable future (who knows what the 2030s will look like).

Now this doesn't mean we won't see a "revised" edition: core rulebooks with new covers, art, formatting, and maybe a few odds and ends here and there. In fact, I fully expect this - probably for the 50th anniversary in 2024 (which is also the 10th anniversary of 5E). But it will be backwards compatible, meaning not a 6th edition, probably not a 5.5...more like a 5.1 or 5.2.

All that said, some contraction is probably inevitable, at least at some point. The boomer generation of the late 70s to early 80s supposedly went up to around 20-25 million at one point, but the vast majority of those folks didn't continue playing beyond middle or high school, or maybe college. Maybe 10-20% continued on, forming the core of long-time D&D players: mostly Gen Xers, although with a few Boomers. the Millenial boom of the OGL era was comparatively a "micro-boom," and coupled with the fracturing of the fanbase and the diversifying of RPGs in general, and I don't think D&D gained as many diehard fans from Millenials as it did from Gen Xers.

But the current wave might be different, at least to some extent. We're seeing true "digital natives"--younger Millenials and older "Gen Z"--enter the hobby, and it is almost like it is a panacea to the smart technologies and video games that they've been raised on, although this might be a bit of a tangent. But the point is, D&D doesn't seem to be a graying hobby anymore, and that also means that they don't have to cater to older diehards as much as they used to.

What do you think? Is 5th edition too big for there to be a 6th edition? What are some of the possible futures you see?
 

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Shadow Demon

Explorer
There will never be another edition that reboots D&D. The basic core is going to stay the same with only future tweaking of class archetypes or additional tactical options.
 

Prakriti

Hi, I'm a Mindflayer, but don't let that worry you
Releasing a new edition when the game's audience is growing rapidly would be like changing horses in midstream: a bad business move. So as long as 5E's sales continue to grow at this rate, then yes, I think it is "too big" to be replaced. If sales start to flag (as they may well do in 2-4 years), then all bets are off. But that would be the correct time to release a new edition, not now.
 

Tony Vargas

Legend
Is 5th edition too big for there to be a 6th edition?
To answer the title question - and get my innate cynicism out of the way - first: You're only as big as your last quarter. If bigness is all that keeps the rev roll at bay, yes, for now, but next quarter, next year, next decade?
Fate will decide.

...OK, glad that's out of the way...

"5E" and "D&D" are one and the same. I would imagine that some of them don't even know that D&D is in its fifth edition.
Perfectly true. That the Basic Set I started with was different from the ones that immediately preceded and followed it was a matter of complete indifference to me back in the day, too (and remained a mystery to me for /decades/).

Now maybe there is some similarity to the boom of the 80s, which busted later in the decade. But there are two factors that I think makes things different today:
Every boom is like the ones before - including the impulse to believe it's different. ;P
One, the decline of the 80s was partly fueled by scandals (religious fundamentalists, Gygax being ousted, etc); two, the internet and social media, which has the net effect of creating an extended community which didn't exist in the 80s.
Heck, the boom was fueled by scandal! BADD and the Satantic Panic had teenagers running to D&D like it was rock music (go teen rebellion!). By The September That Never Ended, D&D certainly had an extended on-line community. There were BBSs in the 80s. There was a little sense of community around The Dragon magazine, I'd even say.

There was also the surge of 3.x back in the 00s
But it was a different sort. It was D&D re-taking dominance in the established hobby. This is actual growth fueled by new adoption.

Now we can only assume--and I'm guessing WotC expects--that eventually the market will stop growing, maybe contract a bit, and stabilize. But if it stabilizes at a much larger number than in past generations, or even continues to grow as more new players join the game than leave, it may be counter-productive to do a 6e.
If it stabilizes, rather than falls off precipitously, whatever level it stabilizes at, radical rev rolls like 3e & 4e would make no sense. Even a tweak or change in direction like 3.5 or Essentials wouldn't make sense. It'd be boat-rocking.

A "new" edition that's just a face-lift or a format change or a tie-in, that'd be prudent. Maybe something like 2e, at the outside.

The only way we see a truly new edition, in my opinion, is if disaster strikes: Let's say 5e continues thriving for another few years, but then growth slows and the community contracts a bit and then collapses, perhaps fueled by a poorly received movie and some kind of virtual reality game that sees many people leaving their imaginations behind.
I'm not sure even that'd do it. Hasbro shelving the brand, as was feared c2012, might well be a viable alternative. Afterall, a re-boot will only goose demand in the hard-core fanbase, that won't deliver anything like the growth the line'll've become accustomed to by then.

the Millenial boom of the OGL era was comparatively a "micro-boom," and coupled with the fracturing of the fanbase and the diversifying of RPGs in general, and I don't think D&D gained as many diehard fans from Millenials as it did from Gen Xers.
I'm not sure how you're bracketing your generations, here. As I understand it, the Boomer were '46-65, Gen-X 66-82, and Millennials (thanks to the re-start of history, and a desire to peg them to said Millennium) 83-2000.

D&D doesn't seem to be a graying hobby anymore, and that also means that they don't have to cater to older diehards as much as they used to.
Yes, and no way not until they die. Yeah, there's a younger generation of D&D that's more numerous than just the kids of the die-hards that have been passing for new blood in the intervening decades. But the core fanbase - and it's prejudices - will matter for decades to come. Because rejection by them would be /bad/, would generate controversey.
And because the new generation is being indoctrinated to conceptualize, play, and value the game as they do.

What do you think? Is 5th edition too big for there to be a 6th edition? What are some of the possible futures you see?
Best case? D&D becomes a young-adult rite of passage, everyone plays it at some point, you'd expect any household to have at least one D&D book. It become Monopoly for the mid-late 21st century. There are new - special - editions every decade or so, that aren't any different from eachother in substance.
 
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Sacrosanct

Legend
If D&D regresses so badly that sales take a nose dive, there won’t be a 6th edition. Either HASBRO will sit on the IP and shut it down, or sell it off. And I doubt the new company would spend the resources to do a reboot if the market isn’t supporting one
 

Shiroiken

Legend
As great as 5E is, there will eventually come a time for the edition to change. I truly believe that it will be the first edition to break the cycle of ever shortening editions, probably lasting 10+ years, but eventually it will be in WotC best interest in making a new edition. Hopefully the change will be similar to the change between 1E & 2E AD&D, where there was enough similarity that it didn't feel like a completely different game (as 3E and 4E did from their predecessors).
 

darjr

I crit!
There was a podcast out there where Chris or Mike had talked about real trepidation about messing with the players handbook and screwing it all up. I think that keeps 6e at bay. And at this point 5e I kinda becoming iconic itself. I think they’ll look to other ways to advance the game.
 


Jer

Legend
Supporter
Personally I think we're past the experimental era for d&d as a game (though not necessarily as a brand). I think going forward the game will be fairly stable. Look at games like Risk or Monopoly or Clue - minor tweaks every few years to the rules and presentation, but the core of the game doesn't change. D&D has hit that level at this point and they should embrace it.

Instead of new editions, I expect to see the experimentation come in variants and licensed tie ins. Wizards is dabbling in this now - they did a Stranger Things tie in and have a Rick & Morty one coming. I expect that as growth levels off we'll see more of those types of products instead of a new edition - harder to develop than a Monopoly variant, but not as hard as a brand new edition. And no worries about losing the player base - if they don't care for the D&D Legend of Zelda Kit or think the D&D Disney's Magic Kingdom Kit is a blatant cash grab it probably won't stop them from buying the next FR supplement wizards produces.
 

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