How Expensive is Too Expensive?

A couple of years ago, Monte Cook Games began an experiment, kickstarting a project called Invisible Sun. The game itself has plenty of interesting ideas, and an amazing (although not unique) setting. But one thing that makes it stand out is the price. The core box set will set you back around $250, three or four times the price of most high end core books. However, one look inside the box...

A couple of years ago, Monte Cook Games began an experiment, kickstarting a project called Invisible Sun. The game itself has plenty of interesting ideas, and an amazing (although not unique) setting. But one thing that makes it stand out is the price. The core box set will set you back around $250, three or four times the price of most high end core books. However, one look inside the box made it clear you were getting what you paid for. Four lavishly illustrated hardback books, a ton of cards, maps, handouts and tokens, dice, character sheets, play aids and even a big statue of a hand. Invisible Sun was designed and conceived to be a luxury product, a game given every possible advantage to shine, with a price tag to match. The experiment posed a simple question, would it sell? Are enough gamers able and willing to part with that much cash for an RPG, even one as lush as Invisible Sun?

invisiblesun.jpg

The answer was a resounding yes. The kickstarter was very successful, and so MCG offered a second kickstarter project to give people another chance to get hold of it with a second print run. Obviously, such a complex project was not something they could offer as print on demand. The second kickstarter also hit its target and drew even more fans. However, the project also had its detractors. Some called MCG ‘elitist’ for making such a game only available in such an expensive form. In my case the first kickstarter coincided with my having had a very good week of overtime and I eagerly backed it. But I found it interesting that two of my friends, who regularly back huge, miniature laden board game kickstarters, declared that it looked nice but ‘they’d never pay that much money for a role playing game’.

Does this mean we don’t value role playing games in the same way? I wonder if this is the case. We’re used to board games being expensive, but given that you need the components there has never been the option to pirate a copy from a dodgy website. We still see people pirating PDFs of games and even trying to justify it as a reasonably necessity. I have known people say ‘I can’t afford them so I have to pirate them’. I have nothing but sympathy for anyone unable to afford to buy an RPG. But there are plenty of free games and quickstarts out there for all of us to play for free forever. The same pirates probably wouldn’t think of stealing something they actually need (like food and clothing) yet feel perfectly OK stealing from RPG creators.

When we look at RPGs today, it is a wonder they are as cheap as they are. The market is demanding more illustrations, graphics and content than it ever has. Thankfully, advances in printing have made such gorgeous books possible and affordable for creators. But all that art, layout, writing and graphic design (and the rest) all has to be paid for. Yet a game without such lush production values is often derided for looking cheap and tawdry, or just ignored. When I did some work on the Monte Cook Games stand at Gen Con, Invisible Sun had plenty of interest. While many people were taken back by the price tag, not a single person complained the product was overpriced when they saw what it contained. I wonder if those making calls of elitism would be so interested in an expensive game that wasn’t so well produced.

I would be very interested to see if Monte Cook Games produced a plainer version of Invisible Sun, whether it would sell. Monte himself has declared that the game is designed to be played as an experience, with all the tokens and components, and making a cheaper version takes too much from the game. But Invisible Sun is an awesome game in its own right, so, given its popularity, would it really be so bad to offer a lower cost version, if only to offer more people the chance to play it? But then, where do we stop? We again come back to ‘how much is too much?’ Should the industry make everything as cheap as possible or insist that to play their games, you (or a friend) will have to put your hand in your pocket? Sadly, the option of extremely cheap but lavish production values doesn’t exist.

Role playing games are a luxury market, much as we’d miss gaming, RPGs are not essential to life (hard to believe, but true!). So should the games continue to be prestige products, or do they need to be cheaper? To a certain extent, the market is the deciding factor. If people are buying them at this price, and there are plenty of cheaper options out there, why shouldn’t some games be more expensive than others? While we are used to limited editions alongside plainer standard ones, sometimes making a cheaper book isn’t always that much cheaper for producers. One company made a ‘cheap gamer edition’ of one of its rule books, a plain text print version without all the art and graphics. But not only did it not sell as well, it wasn’t that much cheaper. It still had to be printed, still needed writing and still needed layout and production.

John Wick addressed this issue very well in a youtube video, taking Call of Cthulhu as an example. It’s an especially good example as First Edition Cthulhu and Seventh Edition (John uses 6th but it was the latest edition at the time) bookend most of the history of gaming. While 1st edition is a nice boxed set, and a lot cheaper (even if you adjust for current values) it doesn’t even have a third of the page count of seventh. The two books in first edition add up to 128 pages; where seventh is a massive 488 pages, with far more illustrations and art throughout.

I’d offer that even the most expensive games offer more value for money than most other hobbies. A core book or box might set you back a chunk of cash, but given you can role play until doomsday with it, that’s still not a bad price. If you find the game you want to play is too expensive, get together with your group and buy it together. Even Invisible Sun isn’t that bad divided by 5 or 6. Failing that, given the variety of games out available, there is always a cheaper option. Can’t afford Invisible Sun? Take a look at Amber, Lords of Gossamer and Shadow, Itras By or Nobilis, to name but a few. Better yet, if you can afford to buy expensive games, run them for friends who can’t afford them and enjoy them together. Even the cheapest game isn’t much use without a gaming group.

Finally, when it comes to price, give games creators a break. Let them try new things, even if they come out expensive. Remember that few, if any, companies are trying to cheat you or bleed you for cash. In fact, most are doing the opposite and cutting their profit margins down considerably to offer an affordable game. In this way the industry develops and learns, and even the most expensive games end up in the second hand bin eventually.
 

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Andrew Peregrine

Andrew Peregrine

Hussar

Legend
Heh. I remember years ago buying The World's Largest Dungeon. At the time, it clocked in around a hundred dollars (give or take) plus shipping. I don't know if it was the most expensive RPG supplement out there, but, it was certainly in the top end of things.

It was such a fantastic purchase for me though. I spent so many hours on that module, both during play and outside of game time. I actually worked it out once, that for my group of 4 to 5 players, plus me, over the 250 (or so) hours that we played, you still couldn't possibly beat the price. It was just incredible value.

So, yeah, I do think that RPG products are way underpriced. Good grief, a new AAA video game is what, 75 bucks or so? And that lasts you what, a hundred hours if you're really lucky? But, we balk at a 250 dollar product that's going to entertain 5 people for a similar amount of time? Gamers are really tight fisted.
 

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dragoner

KosmicRPG.com
I'll take two!

I keed

Between house, cars, etc.; games are pretty cheap, the only question is if I will use it, or some other value. A lot of game companies are bad at customer service, so it is easy to turn off customers as well, I have a mental list of ones I will never buy from again after buying hundreds of dollars of their stuff, to ones I will often buy from just to show a little goodwill towards.
 

DWChancellor

Kobold Enthusiast
So, yeah, I do think that RPG products are way underpriced. Good grief, a new AAA video game is what, 75 bucks or so? And that lasts you what, a hundred hours if you're really lucky? But, we balk at a 250 dollar product that's going to entertain 5 people for a similar amount of time? Gamers are really tight fisted.

There's some truth here. A unique aspect of RPGs is most of the spending is done by DMs; who also spend huge amounts of time outside of the game working on sessions. So premium products get premium sighs from DMs who already feel a little underappreciated.

I'm sure there's no correlation to DM'ing and commenting more on Enworld too =)
 



billd91

Not your screen monkey (he/him)
I don't hate premium versions of products - I don't mind a producer making some bank off people with more money than sense (as I see it). At least not with luxury passtime products like games (don't get me started on the differences between minimal and cadillac health care). Collect-ability or affectations for the specialness are reasonable variations.

I don't really value, however, a luxury design that has to have all the fancy bells and whistles. If that's the only form its available in - I'm out.
 

Hussar

Legend
Is there a hobby out there that's as cheap as RPG gaming? I'm serious. RPG gaming is ludicrously cheap on a per person per hour basis. Figure, what, 100 bucks for the core books, another 30 for an AP and you're good for about 100 hours of gaming with very little work. Good grief, I've spent a heck of a lot more than 130 dollars for dinner for five or six people. Gaming works out to about 20 cents per person per hour. That's it.

It's a ridiculously cheap hobby.
 


Hussar

Legend
A $100 PDF isn't exactly a concession to the mass market. Nor is a humble bundle that may or may not ever exist.
Sorry, but, how cheap do you think it should be? Figure that the game is being played by 5 people, even for 20 hours. That's still a dollar an hour per person. Show me a cheaper hobby.

Gamers really, really need to loosen their purse strings. Or, at least not get bent out of shape when someone charges what the game is actually worth, rather than the pittance that some gamers seem to think it should cost.
 

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