doctorbadwolf
Heretic of The Seventh Circle
So what’s different about multiclassing?As a matter of fact, yes I do. All characters are expected to spend time learning the relevant skills before they can level up.
So what’s different about multiclassing?As a matter of fact, yes I do. All characters are expected to spend time learning the relevant skills before they can level up.
So what’s different about multiclassing?
Yup cuz everybody knows all thosecrlves devoted to the path of the ancients and protecting beauty give up on those elven bows and shortswords and agility cuz beefy muscle bro is needed for that "flavor"!!!
Frogreaver isn't saying they need to max strength. Just don't dump it like they caught it in bed with their dog.Lol Nope. I mean exactly what I said.
The built in flavor fits a Musketeer just as much as a Hospitalier or a Templar.
The goal is to simply make multiclassing uncommon in 5e. In 3rd edition pretty much ever character was multiclassed, and the objective is to make a majority of characters single classed in 5e, without removing multiclassing all together.
Personally, I require a role playing justification for a character to multiclass in my game, rather than a game mechanics restriction. e.g. You can't multiclass to wizard unless you have been spending your free time studying magic.
If you want to be able to do more than one thing well, you need to be able to do more than one thing well. Picking up a new class requires you to be good at what you are adding - but also good enough at what you were doing to mix them together. You're not a Monk OR Wizard, you are both at the same time. You are holding yourself in a defensive stance even while casting that spell. You're casting shield to block that opportunity attack even while calling on your physical monk training to move faster. To mix two disparate things into a harmonious whole is harder than either of them individually.
That's my take on it @dnd4vr .
If that were the goal, requiring some stat values of 13 or better seems like a laughably poor way to do it. Even the standard array has 3 stats >= 13, and that's before racial bonuses. Are you sure that goal makes sense as an explanation?
Except that ain’t how stats work in 5e dnd.Frogreaver isn't saying they need to max strength. Just don't dump it like they caught it in bed with their dog.
Although the image of a Path of the Ancients Elven Paladin with a couch-potato-level strength 8 stat who prefers to walk everywhere along the ground because they can't climb trees, and who uses an elven child's bow because they can't draw a normal elven longbow is a character concept that actually sounds quite fun. They'd utilise stealth to surprise villains rather than try to outrun them, and concentrate on defending the beauty of the elven cities because carrying any supplies in addition to weapons and armour puts them in encumbrance.
Likewise musketeers aren't required to have Bruce Lee-levels of physical power and athleticism. However leaping tables and running from corrupt guardsmen while yomping armour, ale, ammunition, wine, weapons, brandy, and several spare frilly shirts does sound like something a musketeer would be doing.
If you want to be able to do more than one thing well, you need to be able to do more than one thing well. Picking up a new class requires you to be good at what you are adding - but also good enough at what you were doing to mix them together. You're not a Monk OR Wizard, you are both at the same time. You are holding yourself in a defensive stance even while casting that spell. You're casting shield to block that opportunity attack even while calling on your physical monk training to move faster. To mix two disparate things into a harmonious whole is harder than either of them individually.
That's my take on it @dnd4vr .