FrogReaver
As long as i get to be the frog
Surely you aren’t arguing that’s the case with the Insight skill?
Nice dismissal of my question.
Surely you aren’t arguing that’s the case with the Insight skill?
I mean, the answer to your question is no, but the implication of your question is that you are critiquing me for not being pedantic enough about either action.Nice dismissal of my question.
I think the term “goal and approach” as a description of the set of techniques I, Ovinomancer, and others employ is causing undue miscommunication. And I accept a large part of the responsibility for coining it. Let me try to clear some things up.
Those of us who use these techniques strive to at all times follow the flow of play described in the beginning part of the PHB, wherein the DM first describes the environment, then the players describe what they want to do, then the DM determines the results (possibly calling for a die roll to help in this determination), and then describes the results. I don’t think this particular part of what we do is especially controversial. I think pretty much everyone who runs 5e does this, to a certain extent.
There are two major places where I think the two sides differ: how we interpret “a player describes what they want to do” and the methods we use for determining the results of said description. I think where things are getting muddled is in the conflation of these two points.
When those of us on my side of this debate read “the player describes what they want to do,” our interpretation is that this need be a description of the character’s activity in the fiction. “I cast fireball” is a description of the character’s activity in the fiction; the fireball spell exists in the world of the fiction, and casting it is understood to be an activity that involves particular magic words, gestures, and uses of particular materials to produce a particular result.
“I make an Insight check” is not a description of the character’s activity in the fiction.
Related to, but separate from this, we strive to eliminate the need for the DM to make assumptions about “what [the player] wants to do” in order to determine the result. In the case of spellcasting, this generally requires very little effort.
In the case of an attempt to recognize that an NPC is lying, it is more difficult to resolve the outcome without making assumptions about the character’s activity in the fiction. To do so, the DM needs to know specifically what activity the character is performing in the fiction.
So, where specific resolution procedures are not provided by the rules, and the DM is expected to use their best judgment to decide which mechanics, if any, to employ, we ask that the players communicate both what they as a player want to achieve, and what their character is doing that they hope will result in the desired outcome, in order to make our determination of the results as easy and assumption-free as possible.
I would be, but I'm also good with telling players what their PCs do as the result of a check, which seems not to be common among my fellow G&A fans.So you would be good with "I use my abilities to read others" as an approach for determining if an NPC can be trusted?
I decided against replying to Ovinomancer because I didn't want to get baited into a flame war. However this post goes a long way towards resolving at least some of the issues. It is the first truly clear communication (ironically) of the intended meaning of the term by those supporting it.I think the term “goal and approach” as a description of the set of techniques I, Ovinomancer, and others employ is causing undue miscommunication. And I accept a large part of the responsibility for coining it. Let me try to clear some things up.
It doesn't matter, though. The existence of situations where something unambiguous get altered doesn't make it ambiguous. Take swimming. If I tell someone I can swim in lakes. That's unambiguous. That person will know that I can swim in lakes. If you then point out a very shallow lake where it's 1 foot deep, so I can't actually swim in it, that doesn't make what I said ambiguous. It just means that environmental factor has altered an otherwise unambiguous situation.This is an RPG. Surely you aren't arguing that environmental factors can't impact the mundane things your character tries to do?
If all you need is one hand free in order to cast in 5e then my point about spellcasting being easier now than in 0e-1e gains another bit of evidence.But the rules, which explicitly describe the appropriate way to resolve the casting of the fireball spell, don’t say anything about the wind, or the arm space required. If you have a hand free, are able to speak, and have either bat guano and sulphur or an appropriate spellcasting focus available at hand, you are able to perform the necessary actions to result in the effects described by the fireball spell. The rules tell us as much.
Yep, everyone does that. If that's all you mean by goal and approach then every game is a goal and approach game.
I agree! However, it does not give me enough information as DM to fulfill my part of that process; determining the results of what the player said they want to do. I either need to call for a dice roll, or to ask them to tell me what their character is doing.I think a player saying: I want to determine if the NPC is lying would satisfy the above rules. (They Desribed what they wanted to do afterall). I also find it fascinating that in the rules you cited above that there is no rule stating the player must describe how they try to do what they want to do.
Hey, what do you know? A goal (play with some bat guano, makes some gestures and says some words) and an approach (to try and make a fireball appear.) Exactly the components our technique requires. Any more than that is just descriptive detail, which can be fun, but is not necessary.That's not specific though. The player has only conveyed that he attempts to play with some bat guano, makes some gestures and says some words to try and make a fireball appear.
If you don’t understand how “manipulating bat guano with my free hand while saying the magic words and pointing at the spot I want the spell to originate from” is more specific than “try to read the NPC,” I don’t know how to help you. The difference is obvious to me.Exactly, under this playstyle specific details need provided so the DM can determine the outcome. It's still amazing you believe fireball is somehow specific enough, but trying to determine if the NPC is lying is somehow more ambiguous.
I can imagine how it might seem inconsistent if you thought the key factor was descriptive detail. But it’s not. The key factor is clarity. There is a very specific set of hand gestures, magic words, and things done with the materials/foci that result in the effects of the fireball spell. If you say, “I’m casting fireball,” it is clear that you are doing those specific words and gestures. What, precisely, those words and gestures are is just “fluff;” potentially entertaining, but not needed for me to understand what your action is. On the other hand, there are many ways to “read someone.” Observing micro-expressions, listening for vocal fluctuations, observing body language just to name a few. Each might convey different information about a person’s emotional and mental state, and none of which are foolproof methods of detecting lies. So, if you say, “I try to read him to see if he’s lying,” that is less clear than when you say “I cast fireball.” Additionally, resolving an action like that requires more judgment on my part than resolving a spell, because there are not specific instructions for how to resolve it like there are with fireball. So I don’t think it’s unreasonable for the standard of clarity to be a bit higher.That's what you say you do but you are so inconsistent with it. You act like I'm crazy for expecting that style when fully followed to have you asking the player how their character performs their spell components. Why wouldn't you need to know how they are casting fireball. Why is ambiguously playing with bat guano and ambiguously waving your warms around and ambiguously saying a few words not enough ambiguity to have the player specify how they are casting the spell?
I had to take a break before I responded to this one, because reading this made me really angry and my first instinct would not have been appropriate.So I think one of the biggest differences between my playstyle and GAA (including the extra baggage of it from this thread)...
I think the biggest difference is that I don't care about extra descriptive details unless they might reasonably matter.
I would argue that if your players don’t know what details are important, your description of the environment is insufficient for them to adequately fulfill their role.So in my games, i'm pretty much never going to ask a player how they cast fireball, not because it's not ambiguous but because in 99% of situations those details just aren't going to matter. I want the details that matter and I realize that my players, even the ones that try to provide details aren't always going to provide the details I know will be important because quite simply they probably don't even realize they are, at least until I ask for the more specific details and then they realize it's more important.