D&D (2024) D&D 6th edition - What do you want to see?

doctorbadwolf

Heretic of The Seventh Circle
Maybe Colville and Mercer - "The Two Matts"?

I really can’t stand Colville, so I’d have a hard time watching that, but I do suppose it would be popular.

Tangentially, I seriously can’t fathom why he or Koebel are popular, at all. I’m a tolerant guy, but they both make me anxious in the context that if they get any more popular I will have a hard time avoiding their content.

Anyway, I’d be all for a series with Mercer, Perkin, and the guys from WebDM.
 

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Parmandur

Book-Friend
DCCRPG is great provided you don't want to play a spellcaster, because as-written any caster is going to end up a twisted wreck after half a dozen adventures. There's even a series of pictures detailing this at some point in the book (can't check where as mine's out on loan right now).

Yes that's the point: a DCC spell caster will behave like an "Appendix N" literary spellcaster: either barely daring to ever use a Light spell and be a Gandalf or Merlin, or become a Conan villain or Skeksi. Genre emulation, and Class balance.
 

S'mon

Legend
I really can’t stand Colville, so I’d have a hard time watching that, but I do suppose it would be popular.

Tangentially, I seriously can’t fathom why he or Koebel are popular, at all.

I like Colville's GMing advice a lot. I like his rather old school sandboxy/political 1e AD&D type approach and emphasis on player contribution over GM's story.
 

Lanefan

Victoria Rules
Yes that's the point: a DCC spell caster will behave like an "Appendix N" literary spellcaster: either barely daring to ever use a Light spell and be a Gandalf or Merlin, or become a Conan villain or Skeksi. Genre emulation, and Class balance.
DCCRPG achieves "class balance" by taking 1e's near-useless 1st level MU and extending that uselessness all the way through its career.

In other words, it tips the balance the other way far beyond what's needed.

Don't get me wrong - DCCRPG isn't a bad system, and has some very good ideas that can be exported into other games (the dice ladder is brilliant!). But the way it abuses arcane casters is a significant weak point IMO.
 

Nebulous

Legend
DCCRPG achieves "class balance" by taking 1e's near-useless 1st level MU and extending that uselessness all the way through its career.

In other words, it tips the balance the other way far beyond what's needed.

Don't get me wrong - DCCRPG isn't a bad system, and has some very good ideas that can be exported into other games (the dice ladder is brilliant!). But the way it abuses arcane casters is a significant weak point IMO.

I haven't played it much, but it does seem like a magic user in DCC would be mostly frustrating with the occasional burst of "look how f*****g awesome I can be sometimes!" But mostly you're just an insane shell of a human being possessed by demons. I would love to know how people who play DCC regularly handle magic and the side effects.
 

Parmandur

Book-Friend
DCCRPG achieves "class balance" by taking 1e's near-useless 1st level MU and extending that uselessness all the way through its career.

In other words, it tips the balance the other way far beyond what's needed.

Don't get me wrong - DCCRPG isn't a bad system, and has some very good ideas that can be exported into other games (the dice ladder is brilliant!). But the way it abuses arcane casters is a significant weak point IMO.
I haven't played it much, but it does seem like a magic user in DCC would be mostly frustrating with the occasional burst of "look how f*****g awesome I can be sometimes!" But mostly you're just an insane shell of a human being possessed by demons. I would love to know how people who play DCC regularly handle magic and the side effects.

To be honest, the Corruption system is a real danger, but it isn't like your Mage will be a broken shell after two sessions or something (unless you roll like Will Weston). Corruption is something that can happen on a Critical Fail, not will happen on a critical failure, and most of the corrupt effects are cosmetic, like a failed Prismatic Spray giving you rainbow colored skin or Comprehend Languages giving you a stutter (each spell has a distinct range of possible Corruptions).

The bigger effect of failing spell checks is losing the spell for the day.
 

Parmandur

Book-Friend
Crunched the math, most spells you have a 0.0083333...% chance of Corruption on a d20 roll (critical failure followed by rolling 1 on a d6), though that goes up or down depending on the dice chain. Not enough to make Mage's worthless or feel worthless, but definitely enough to encourage giving the Warriors and Thieves their time in the narrative Sun.
 

Nebulous

Legend
Crunched the math, most spells you have a 0.0083333...% chance of Corruption on a d20 roll (critical failure followed by rolling 1 on a d6), though that goes up or down depending on the dice chain. Not enough to make Mage's worthless or feel worthless, but definitely enough to encourage giving the Warriors and Thieves their time in the narrative Sun.

But doesn't a spell have around a 50% per casting of just plain not working? I would hate that as a player.
 



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