Pretty much this.Zardnaar said:The bigger issue is hack writers blowing upstuff they don't understand.
Huh. I've always wondered where this resistance to the Wall comes from. It's not like there aren't real world examples of similar concepts, so, that's not it. It's not that it doesn't actually make logical sense to some degree - since the gods are dependent on worship, those choosing to actively not worship the gods are seen as a problem.
The Wall of the Faithless could be opened up to an awesome campaign idea. Players though would rarely visit let alone know about the Wall of the Faithless. I am talking about it as a core conceit of a setting.I think this has a lot more to do with players just being so hell bent on never, ever being told that they have to do anything.
Eberron is a setting where faith empowers belief. And where belief powers faith. Because you cannot prove the existence of the gods in Eberron. And the gods do not manifest their existence.A side note, there is no such thing as FAITH "strong belief in God or in the doctrines of a religion, based on spiritual apprehension rather than proof. " in the Forgotten Realms or any other DnD setting to be honest. Faith is belief when proof is impossible.
Frigging edgelord FR deities.Proof exists every day in a world where clerical spells exist and Gods wander the world at times acting like whiny tweens.
The cosmological concept of the Wall of the Faithless just means the gods are not worthy of worship. Being petulant and childish. It is also all rather evil.
If you want to say the D&D authors are being mean to RL people who are atheists and agnostics, well... they can play D&D without gods and the wall.
The fields of Asphodel are pretty horrible. “The dead approach him in swarms, unable to speak unless animated by the blood of the animals he slays. Without blood they are witless, without activity, without pleasure and without future.”Even real world depictions of purgatory are more "benevolent" than this. Even the concept of Nirvana which is essentially extinction of the conscious self is more "benevolent" than this.
Nirvana is treated by Buddhism as something to strive towards, for it is freedom from dukkha (suffering). It's not meant to be a punishment; living itself and being trapped in Samsara is punishment enough. (Albeit, Buddhists do believe that suuficiently wicked people would be reborn in Naraka and be subject to torment for incomprehensible lengths of time as penance for their accumulated karma).Even real world depictions of purgatory are more "benevolent" than this. Even the concept of Nirvana which is essentially extinction of the conscious self is more "benevolent" than this.
The cosmological concept of the Wall of the Faithless just means the gods are not worthy of worship. Being petulant and childish. It is also all rather evil.
The Wall of the Faithless could be opened up to an awesome campaign idea. Players though would rarely visit let alone know about the Wall of the Faithless. I am talking about it as a core conceit of a setting.