doctorbadwolf
Heretic of The Seventh Circle
The Captain.
The Sage (not a wizard. They get two skills and no way to get expertise in a knowledge skill. That ain’t a sage)
let my nerdiest friend play a mostly nonmagical nerd whose main stat is int and who can make useful lore checks in combat. Give them tome-pact style ritual casting, but no spellcasting otherwise. Maybe even a few spells that aren’t rituals can be used as rituals by the Sage?
The Daredevil. Fearless, survives partly by luck, partly because their fearlessness leads to them not hesitating.
The Inventor. I know I know, Artificer. But...can we have a mundane inventor, too, please?
The assassins that aren’t disguised poisoners. (See, the Covenent Agent/avenger concept discussed upthread)
The Shadow. Character that becomes darkness/a shadow. Permastealth type. I am the night. The shadow monk kinda gets it, but I’d love a rogue that simply becomes a shadow.
The Hanged Man. “
-Havamal, Thorpe translation
I know that I hung, on a wind-rocked tree, nine whole nights, with a spear wounded, and to Odin offered, myself to myself; on that tree, of which no one knows from what root it springs”
Related to Hanged Man, the not-evil hand of death. Someone you could use The Morrigan as direct inspiration for. Most of the death related archetypes relate to necromancy, but we’ve got only, I think, the Grave Cleric playing with Death while rejecting Necromancy.
The Hand of God. I’d love just a full on 4e style avenger with no armor, attack and damage using Wisdom. I can make a Hexblade/Paladin work, using Charisma and Armor of Shadows, but I’d love to see a rogue or fighter or something that just is this concept from the jump. Archetypes coming in at 3 for most classes hurts this concept a bit. Maybe make it a Monk?
Semi-related: a divine archer. It’s a thing in anime a lot, and kinda a thing in Eberron lore with Thranish Paladins. But there is absolutely nothing in the game supporting an archer bolstered by divine grace.
A transformer. Someone that takes on a terrible aspect and becomes larger than life to fight. Could be a weird Druid, but Barbarian fits better IMO. Hell, let my barbarian choose at a given level whether they can turn into an ogre or turn into a Treant when raging!
I’d also still add The Acrobat to this list. These are all classic archetypes (in the general sense of the term) that dnd 5e either doesn’t do, or does poorly/only with kludgey MC builds.