Is Pathfinder 2 Paizo's 4E?

billd91

Not your screen monkey (he/him)
Yep more ways the "3 flavors" can be expanded. Apparently @Remus Lupin has a group that all play the exact same 3 characters in every class with the same 3 subclasses, the same backgrounds, the same skill selections, the same weapon/spell choices, the same race, the same... well you get the idea... oh and some options just aren't considered because...well because :unsure:

You know, PF2 has all of those options as well - backgrounds, races, skills, weapons. Mayyyybe you should cotton on to the idea that Remus Lupin was specifically focusing on a specific variable in the mix - class options offered by the respective games - and using the fact that PF2 and 5e both offer those other options to eliminate them from the equation.
 

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Parmandur

Book-Friend
You know, PF2 has all of those options as well - backgrounds, races, skills, weapons. Mayyyybe you should cotton on to the idea that Remus Lupin was specifically focusing on a specific variable in the mix - class options offered by the respective games - and using the fact that PF2 and 5e both offer those other options to eliminate them from the equation.

I don't think anybody is claiming PF2 doesn't have options, just the idea that PF2 has obviously more meaningful & significant options than 5E.
 

Imaro

Legend
You know, PF2 has all of those options as well - backgrounds, races, skills, weapons. Mayyyybe you should cotton on to the idea that Remus Lupin was specifically focusing on a specific variable in the mix - class options offered by the respective games - and using the fact that PF2 and 5e both offer those other options to eliminate them from the equation.

I'm not sure what this has to do with my point...I was arguing against the assertion that there are only 3 flavors in any one class in 5e. Do you believe that to be the case?
 


Tony Vargas

Legend
I don't think anybody is claiming PF2 doesn't have options, just the idea that PF2 has obviously more meaningful & significant options than 5E.
More, at least, is potentially quantifiable.

In the 5e PH there are 9 races, each with a sub-race or few, 12 classes & 80 sub-classes, 16 backgrounds, 40+ feats, and three or four hundred spells.
A given character chooses a race, sub-race, background, class, sub-class, a few skills, 4 to 6 feats, and 0 to 40 or so spells.
Seems like a lotta choices.
How does PF2 stack up?
 


Parmandur

Book-Friend
More, at least, is potentially quantifiable.

In the 5e PH there are 9 races, each with a sub-race or few, 12 classes & 80 sub-classes, 16 backgrounds, 40+ feats, and three or four hundred spells.
A given character chooses a race, sub-race, background, class, sub-class, a few skills, 4 to 6 feats, and 0 to 40 or so spells.
Seems like a lotta choices.
How does PF2 stack up?

Don't forget Ideals/traits/bonds/flaws, which balloon the possible Background combos into the thousands (and extra tables for certain Backgrounds, like Guild Artisan, Outlander, or Folk Hero). My experience is that these fluffy bits are often as important at the table as crunchy bits.

PF2 has numerically more options, primarily through the proliferation of Feats. These are mostly granular and crunchy differences, rather than character focused.
 

Tony Vargas

Legend
Don't forget Ideals/traits/bonds/flaws
I didn't forget them, so much as dismissed them out of hands as they are:
strictly optional
totally arbitrary (you can just make 'em up)
all do the same thing, mechanically (the DM gives you 'inspiration' if he wants to)
and, of course, are something I don't care for, personally, so I let my opinion override my objectivity...

...so, yeah, go ahead and count those up, too. ;)

PF2 has numerically more options, primarily through the proliferation of Feats. These are mostly granular and crunchy differences.
Granular & crunchy certainly counts.
I would be curious to hear actual counts, even just approximate.
 

Parmandur

Book-Friend
Granular & crunchy certainly counts.
I would be curious to hear actual counts, even just approximate.

I didn't forget them, so much as dismissed them out of hands as they are:
strictly optional
totally arbitrary (you can just make 'em up)
all do the same thing, mechanically (the DM gives you 'inspiration' if he wants to)
and, of course, are something I don't care for, personally, so I let my opinion override my objectivity...

...so, yeah, go ahead and count those up, too. ;)

I find those tools in the Backgrounds section important to getting into a character as distinct.

PF2 Core Rulebook has:

6 Ancestries (No "Subrace" package equivalent, just Feat trees)
35 Backgrounds (basically a Feat selection, without much in the way of RP tools)
12 Classes (no "Subclasses" as such, just Feat trees)
12 "Archetypes" (optional Feat trees that replace multi-classing and Prestige Classes, the 12 in COre just repeat the 12 Classes as Feat trees)

Aaaaaand Feats. Many Feats. Ancestry Feats, Skill Feats, Blue Feats, Red Feats, Big Feats, Small Feats, Fuzzy Fur Feats. Feats, Feats, Feats. (by which I mean, I'm not going to count those, they are Legion)

The Feats are where the rubber meets the road for customization in PF2. Personally, my biggest criticism of 5E is that WotC didn't kill Feats with a stake and burn the body, sooooo yeeeeeaaaaah.
 
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Tony Vargas

Legend
PF2 Core Rulebook has:
6 Ancestries
35 Backgrounds
12 Classes
12 "Archetypes"
So, at a high level, pretty comparable, it sounds like....

Aaaaaand Feats. Many Feats. Ancestry Feats, Skill Feats, Blue Feats, Red Feats, Big Feats, Small Feats, Fuzzy Fur Feats. Feats, Feats, Feats. (by which I mean, I'm not going to count those, they are Legion)
...and spells, I assume? Or do the folks complaining about the wizard /really/ have something to complain about? ;)
 

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