DND_Reborn
The High Aldwin
In our session today one of the spellcasters tossed out a Charm Monster on one of two cyclops in the first round of our encounter. The DC was 15, but with the -2 WIS modifier it needed a 17 or higher. Even with advantage, is is not surprising it failed its save (only a 36% chance to make the save).
Now, the DM was looking over the spell and a bit flummoxed.
The range is short, only 30 feet. (poor)
Only V,S components. (good)
1 hour duration. (great)
Target any creature. (great)
Target likely gets advantage on saves. (really poor)
Other features:
No concentration. (incredible)
No additional saves. (incredible)
After the failed save the player asked the cyclops to defend them against the other. The DM called for a Charisma (Persuasion) check. The player rolled a 22, beating the DC 20, so the charmed cyclops attacked its comrade.
After the encounter, the DM opened the discussion about the spell. It is too powerful?
The combination of such a long duration without concentration, targeting anything not immune to charm, and no further saves, seems a bit too strong even when you consider the advantage on the save. When you consider also how few creatures have WIS save or even a high WIS, it seems really strong for a 4th level spell.
Granted the player also needed a 13 or higher to get the cyclops to risk its life in a direct fight.
Does it all balance out? Anyone seen Charm Monster in use enough to offer an informed opinion?
Now, the DM was looking over the spell and a bit flummoxed.
The range is short, only 30 feet. (poor)
Only V,S components. (good)
1 hour duration. (great)
Target any creature. (great)
Target likely gets advantage on saves. (really poor)
Other features:
No concentration. (incredible)
No additional saves. (incredible)
After the failed save the player asked the cyclops to defend them against the other. The DM called for a Charisma (Persuasion) check. The player rolled a 22, beating the DC 20, so the charmed cyclops attacked its comrade.
After the encounter, the DM opened the discussion about the spell. It is too powerful?
The combination of such a long duration without concentration, targeting anything not immune to charm, and no further saves, seems a bit too strong even when you consider the advantage on the save. When you consider also how few creatures have WIS save or even a high WIS, it seems really strong for a 4th level spell.
Granted the player also needed a 13 or higher to get the cyclops to risk its life in a direct fight.
Does it all balance out? Anyone seen Charm Monster in use enough to offer an informed opinion?