The former is the more immediately-useful spell, much faster casting time, removes conditions that would stick with you through a raise dead, like insanity. Might not make oodles of sense in-character, to say Heal is more powerful than Raise Dead, but as a game mechanic, not out of line.Heal is a level 6 and get this raise dead level 5
Make heal a ritual too like remove afflictions and lower its level ... and done in character suddenly aligns with game aspect (it can even be cheaper and feel logically so)The former is the more immediately-useful spell, much faster casting time, removes conditions that would stick with you through a raise dead, like insanity. Might not make oodles of sense in-character, to say Heal is more powerful than Raise Dead, but as a game mechanic, not out of line.
Heal had other uses besides just curing lots of h.p. all at once, though - it was the only fix for Feeblemind and some other nasty conditions, for one thing; and combined all the other cures (e.g. cure disease, neutralize poison, cure blindness, etc.) into one.Heal is a level 6 and get this raise dead level 5
Its dorfy dumb for raise the dead to be less difficult sorry utterly nonsense.Heal had other uses besides just curing lots of h.p. all at once, though - it was the only fix for Feeblemind and some other nasty conditions
Heal is a level 6 and get this raise dead level 5
SMDH yeh so not interested in playing with youSomeone who was drained of levels, had an amputated hand and feebleminded before dying in a single combat encounter? Not implausible in 1e
Honestly, not nonsensical enough to raise it's head above the general clouds of nonsense engulfing D&D.Its dorfy dumb for raise the dead to be less difficult sorry utterly nonsense.
True, it's a whole dramatic arc waved away. OTOH, every time - and it hasn't been a /lot/ of times, just a few - that I have made a big deal and a whole adventure out of getting someone brought back to life (or have seen another DM do it), the result has been that the dramatically-raised character has either died again right away, or had to be written out of the plot because the player moved away or something. And that's just a profound antic-climax to what should be a powerful little story arc.[/quote]Whereas bringing back the dead I want to be even higher level in part because .. send the rescue party to the grey realm or into the goddesses chalice and the like. Which to me is paragon class adventure in flavor. (and yes its ok to short circuit those eventually)