Right, and all of those things suck, but when the alternative is you character dying, most players are going to grit their teeth and accept the consequences. Occasional heroic sacrifices happen, but for the most part they’re an exception. 99% of the time, “give up on saving the village or die” isn’t actually a difficult decision, it’s just an awful one. No one wants to give up on saving the village, but everyone wants to die even less. To make it a difficult decision, it should be setback vs. other setback instead of setback vs. death.