werecorpse
Adventurer
By bait and switch what I mean when you allowed the players to think that the plot or theme or basis of the campaign or adventure was one thing and then partway through it turned out to be another.
A common method is where they might think they’re playing normal people but they turn out to be super heroes or where they think it’s a spy game and it turns out to be horror or the like.
I’ve read a bit to suggest this is a bad idea but it can also work well. I’m interested in hearing both sides of the story - how it worked as well as cautionary tales.
My most successful one recently was when I ran the Evernight savage worlds campaign (spoilers) as an intro to the savage worlds system to my group. We are mostly D&D players and I told them I wanted to give the system a try but it would be a standard d&d type fantasy world. We played for a few sessions and then the aliens with their lasers and space ships invaded and things got wacky. The players absolutely loved the change, playing the fish out of water etc. I think it worked because the characters were still mystical heroes and so kept player agency. I didn’t change what they were just what the world was.
A common method is where they might think they’re playing normal people but they turn out to be super heroes or where they think it’s a spy game and it turns out to be horror or the like.
I’ve read a bit to suggest this is a bad idea but it can also work well. I’m interested in hearing both sides of the story - how it worked as well as cautionary tales.
My most successful one recently was when I ran the Evernight savage worlds campaign (spoilers) as an intro to the savage worlds system to my group. We are mostly D&D players and I told them I wanted to give the system a try but it would be a standard d&d type fantasy world. We played for a few sessions and then the aliens with their lasers and space ships invaded and things got wacky. The players absolutely loved the change, playing the fish out of water etc. I think it worked because the characters were still mystical heroes and so kept player agency. I didn’t change what they were just what the world was.