Ancalagon
Dusty Dragon
And for your reference, the Glog: OSR: GLOG-based Homebrew v.2: Many Rats on Sticks Edition (or at least, a very recent and well regarded version).
I edited my OP yesterday to point the Glog aspect out, but I think many missed it.
It's why I would have to convert to a 5e subclass.
Basically, the idea was to make a modified fighter with a lot of the non combat pillars skills and abilities that a veteran campaigner would have. The Zouave is a historical reference, and now a Glog class.Thanks for clarifying, it explains some of my initial confusion. Then again, I'm easily confused ... wait what were we talking about?![]()
Basically, the idea was to make a modified fighter with a lot of the non combat pillars skills and abilities that a veteran campaigner would have. The Zouave is a historical reference, and now a Glog class.
I think that the best way to achieve this is to make a subclass that is very focused on the non combat pillars.
Basically, the idea was to make a modified fighter with a lot of the non combat pillars skills and abilities that a veteran campaigner would have. The Zouave is a historical reference, and now a Glog class.
I think that the best way to achieve this is to make a subclass that is very focused on the non combat pillars.
I didn't think explanation was necessary (I mean, I'm pretty consistently sarcastic & cynical), but thanks, that's close enough.I see the problem... Tony was being sarcastic with his 'But the preferred term is "new and casual player"', basically implying that when people say the Fighter is good for 'new and casual players' they're really thinking 'for suckers and idiots', but that's not what Tony himself think.
I didn't think explanation was necessary, but thanks, that's close enough.
The fighter is very attractive to new/casual players - and many established players, even though they're well-acquainted with its shortcomings, they can apply system mastery to partially overcome them - because it covers the most familiar and relatable tropes around heroes in the fantasy genre. That popularity is often used in, well ad populum arguments that the mechanics of the fighter must be responsible for that popularity, and therefor just fine (even though, lets face it, they've changed radically in each of the last three editions, with no corresponding change in popularity).
Then again, I suspect "contributions outside of combat" may mean something different to me. My fighters contributed plenty outside of combat, not all contributions have to be mechanical in nature.
If they're non-mechanical then they aren't a contribution of the class you picked and the same player could have done the same contribution regardless of the Fighter class having 0 class features or having 100 class features.