But WotC can't change that because it's baked in. They'd need to re-bake the cake. Make a 6th edition. With different classes, spells, recovery options, monster design, and so on.
Or they could just make "Long Rest takes 1 week" the standard rule.
But WotC can't change that because it's baked in. They'd need to re-bake the cake. Make a 6th edition. With different classes, spells, recovery options, monster design, and so on.
One, however, does not by its nature provide the other.I want rules written for dungeon crawling (or their equivalent) in my Dungeons and Dragons game. I want a game that provides cinematic action stories.
If I were gonna try and emulate Potter in 5e.Huh...kinda has me wondering what class most resembles harry potter type wizards...or even just one of them like mr potter himself. The only things i can think of involve really badly multiclassed high level characters jist to get a few years into hogwarts.
I mean...they have the resource availability of a warlock blaster caster but variance and highly powerful effects like a crazy sortbof wizard with some circle magic.
And that just getting started.
I feel like whatever the harry potter wizard is its gotta be a prc because right off the bat at "1st level" it would appear to immediately have a ton of capabilities. It feels (to me personally at least) like too much to gain in a single level.If I were gonna try and emulate Potter in 5e.
Spell point variant wizard.
Plus status (years) in a Wizard school as background feature.
Boons (charms, spellbooks, resources like special familiars, etc) from the school due to status. As status rises, more boons.)
Basically a lot needs to be gained from the "sttonghold/guild" setup.
That depends on if you consider level 1 to be start adventuring or later training. A potter setting would fit yo be an adventures hspprn while still in school.I feel like whatever the harry potter wizard is its gotta be a prc because right off the bat at "1st level" it would appear to immediately have a ton of capabilities. It feels (to me personally at least) like too much to gain in a single level.
One, however, does not by its nature provide the other.
A dungeon-crawling party is, most logically, going to be cautious and careful. The ten (or eleven!) foot poles are close to hand, everything is checked for traps, and the tension comes not from the action itself but from waiting for the action and not knowing how or when it's going to appear. And the rules need to allow for this.
Well actually, i meant that they seem like they have tons of abilities directly before attending school and also a ton more after 1st year at school. Powerful or lethal spells dont seem to be much of a thing first year but look at the breadth of what can be done.That depends on if you consider level 1 to be start adventuring or later training. A potter setting would fit yo be an adventures hspprn while still in school.
I would have tier- 1 be "in school" centered and tier-2 be " graduated" and more the classic adventure. But it's a given, status in the school is big asset wise.
Your post said you want cinematic action scenes - my read on this was that's what you'd like the game to mostly consist of.I don't understand what you're saying here.
I want both and the rules do provide both for me.
It is possible for a rules set to provide one or the other of course. These rules provide both.
Your 2nd paragraph appears to have nothing to do with my post.
Your post said you want cinematic action scenes - my read on this was that's what you'd like the game to mostly consist of.
You also said you want dungeon crawling; which (if played the least bit logically) mostly consists of lots of caution and exploring, with "cinematic action scenes" relatively few and far between.
Unless, that is, you're skipping all the exploration bits; but then it's not really dungeon crawling any more.
I suppose you could be dungeon strolling, or even dungeon sprinting.Unless, that is, you're skipping all the exploration bits*; but then it's not really dungeon crawling any more.