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D&D 5E The Return of Tyranny of Dragons: First Impressions

Gamers don't usually ask for a revision to an existing adventure unless it's to adapt it to a new edition, yet that's exactly why Wizards of the Coast produced the new edition of Tyranny of Dragons. Fans online have been asking for an updated edition for some time. The fact that Tiamat and the Cult of the Dragon, especially one very prominent Tiamat follower, factors into the newest adventure...

Gamers don't usually ask for a revision to an existing adventure unless it's to adapt it to a new edition, yet that's exactly why Wizards of the Coast produced the new edition of Tyranny of Dragons. Fans online have been asking for an updated edition for some time. The fact that Tiamat and the Cult of the Dragon, especially one very prominent Tiamat follower, factors into the newest adventure, Baldur's Gate: Descent Into Avernus, probably helped.

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Tyranny of Dragons contains a revised versions of the previously released adventure books Hoard of the Dragon Queen and Rise of Tiamat, packaged with extra material, errata and a brand new cover by Hydro74 that gorgeously displays the five heads of Tiamat. While our accompanying image shows off the cover accurately you really have to see it in person to get the full effect of the metallic inks, especially the metallic red artwork contrasted with the black matte background. Unlike Hydro74's cover for Xanathar's Guide to Everything the matte portion is not a soft touch black cover they use on limited editions but it still looks terrific..

Reissuing Tyranny of Dragons in its combined form is not an insult to the original version or, in my opinion, a cash grab. Hoard of the Dragon Queen was produced by Kobold Press, but the team had the disadvantage of creating the adventure while the rules for 5th Edition were still being finalized, and the book was released with before the 5th Edition Monster Manual was released so it was designed to work with the Basic Rules that were online at that time and monsters in the appendix. Logistically, it made sense – give players a chance to start immediately with a new adventure. I don't envy Wolfgang Baur, Steve Winter and their team putting together an epic adventure without a finalized rule set for most of the development time.

As the first official 5th Edition adventure, Tyranny of Dragons, the official name of the two adventures when taken as a whole, is as epic as they come. WotC clearly wanted to kick off with a bang, and Kobold Press delivered. New leadership in the Cult of the Dragon has shifted its focus from undead dragons to plotting to free the dragon goddess Tiamat from her prison in Avernus and acquire a hoard of gold to welcome her return to Faerun (she is greedy, and dragons love a hoard). The plot takes the players through large chunks of the continent as the Red Wizards of Thay scheme with the cult to free Tiamat and a separate conspiracy seeks to shape the world in its image. From Baldur's Gate and Waterdeep to the Sea of Moving Ice and much more, Tyranny of Dragons provides an overview of the world that worked well for new and lapsed players as well as to introduce Faerun to the new edition.

Baur and the Kobold Press team also deftly worked in not just an introduction to factions but weaved them well into the plot as information sources, support and potential thorns in the characters' side, depending upon what the players decide to do. Within the story opportunities arise for rival sides like the Harpers and Zhentarim (as well as groups like the Lords Alliance who frequently disagree with both of those) to work together against a common enemy – but that doesn't mean it will smooth sailing.

The original Hoard of the Dragon Queen and Rise of Tiamat are fan favorites for a reason. It's a rollicking good adventure whether you're completely new to D&D (and role-playing in general) or just new to 5th Edition. Starting at 1st level and taking the players to 15th level before the final confrontation in the Well of Dragons, it gives players a chance to sink their teeth into the adventure, and they can fail. The final battle isn't hopeless, but victory is far from assured.

I do wish that in revising HotDQ and RoT to unify Tyranny of Dragons that they had adopted some of the conventions the more recent D&D adventures have added. Clearly defined adventure trees, dramatis personae, pronunciation guides, etc. are small things individually but make life much easier for busy DMs.

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The concept art is a lovely addition. Unfortunately Tyranny of Dragons does not follow the convention of the more recent D&D adventures where the artist's name is listed on the page seam so you can tell who did what illustration. Still, in addition to the original art, ToD contains epic new images, details on the dragon masks, the cult's decorative regalia, etc. I especially like the sketches for the types of chromatic dragons with details next to them as if a zoologist was taking notes.

If you don't already own HotDQ and RoT, and are interested in the plot, purchasing Tyranny of Dragons is a no-brainer. You'll be getting a proven, popular adventure in a spiffy new edition with a gorgeous new cover and additional art.

If you do already HotDQ and RoT, purchasing Tyranny of Dragons is more of a judgment call, especially depending upon your budget. While it does incorporate the errata to fix prior mistakes and omission, that and the supplemental material for Rise of Tiamat are still available online so purchasing the new version isn't necessary. If you're a completest, then buying it is an easy choice.

Original edition or revised, Tyranny of Dragons is a terrific adventure. It definitely set a high bar for launching the 5th Edition D&D adventures and well worth a look if you haven't already played it.
 

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Beth Rimmels

Beth Rimmels


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doctorbadwolf

Heretic of The Seventh Circle
As someone who has written many absurd suggestions on this website, I have to say this is impressive.

Hoard of the Dragon Queen sells better than most Pathfinder 2E products. Not because PF2 sells poorly, but because HotDQ remains relevant.
Exactly. Some of the logical gymnastics happening in this thread to explain why, without just admitting it’s popular because people like it, is...wild.
 

Sacrosanct

Legend
Exactly. Some of the logical gymnastics happening in this thread to explain why, without just admitting it’s popular because people like it, is...wild.

you keep making accusations like this. So who has said this product isn’t popular? Citations please.

It probably seems wild to you because you’re arguing things in your head no one has actually stated.

the only arguments people have made is that popular does not equal quality, and it could be popular for reasons other than quality, and that it had mixed reviews and wasn’t a great adventure. I linked to several official reviews that backed that up.

so please quote these statements you keep saying people are doing.
 

FitzTheRuke

Legend
Speaking as a DM, a FLGS owner & retailer, and someone who has all the books AND has run them, AND has sold (as a retailer) every edition of D&D since 2nd... everyone on this thread is 'right' from a certain perspective.

Rise of Tiamat sells extremely well for how long it's been out. It still sells well. Some of the sales are down to new players, some to people who've run other adventures and choose it as their next one. Some people are happy with it being 'railroady' because their players lack direction - railroads work really well for groups like this. Some DMs have no problem balancing encounters on the fly, so the imbalance was never a problem (for them), for others, it was a valid concern. A lot of people had problems with it.

Railroad and imbalance are the main complaints about the adventure in the mixed (and they ARE mixed - which means some of them are bad, so if you take only the bad ones, you'll think of it as 'poorly' reviewed. It's probably not actually 'poorly' reviewed - it's 'mixed' so I guess if you're a glass-half-empty kind of person, that's kind of the same thing?) The new version improves on those problems, but doesn't 'fix' them if you want it to be a perfectly-balanced sandbox. It's not gonna be that. I'm not sure it would be as 'good' if it was. It would certainly be a different adventure.

Overall, I would say it's a good adventure that had some issues, they've polished it up a bit. Put it in one book (I think we can all agree, if we can agree on anything, that one book is nice for it.) It's still not perfect, but it's better than an awful lot of published adventures.

It's absolutely worth it for someone who didn't buy the two books, and if you did buy the two books, it's probably only worth it if you a) have the money to burn; b) are a completionist, or c) really, really like that awesome cover. Otherwise, save it for the next book. There will be one soon enough, and it'll probably be good.
 

Overall, I would say it's a good adventure that had some issues, they've polished it up a bit.

Actually, I think one of the reasons it sold was that is was cheaper (and some players didn't realise it was one adventure in two books). Putting it into one book removes it's relative cheapness advantage.
 

FitzTheRuke

Legend
Actually, I think one of the reasons it sold was that is was cheaper (and some players didn't realise it was one adventure in two books). Putting it into one book removes it's relative cheapness advantage.

It's sold for all of the reasons people have supposed: That is one of them. It also sold because it was the 'first' 5e adventure. Because it's had good reviews (hey, it's had some). Because it's got Dragons in it. It'll sell now because it's FATTER for it's price than the other books. That cover. Dragons. Newness. Etc.
 

doctorbadwolf

Heretic of The Seventh Circle
you keep making accusations like this. So who has said this product isn’t popular? Citations please.

It probably seems wild to you because you’re arguing things in your head no one has actually stated.

the only arguments people have made is that popular does not equal quality, and it could be popular for reasons other than quality, and that it had mixed reviews and wasn’t a great adventure. I linked to several official reviews that backed that up.

so please quote these statements you keep saying people are doing.
Oh dear lord the irony.

Look at the text you quoted. Where do I claim that anyone is saying it’s not popular?

I literally said the following.
Exactly. Some of the logical gymnastics happening in this thread to explain why, without just admitting it’s popular because people like it, is...wild.
Now, please tell me you can tell the difference between “just admit it’s popular because people like it” and “just admit it’s popular”.

The argument I’ve contended with is that the work sold well for a host of reasons that have nothing to do with people liking it, or that some bad reviews (vast majority of “negative” reviews are actually mixed) mean that it isn’t widely regarded as good. The first is blatantly absurd, the second is just someone who doesn’t like it doing gymnastics to believe that no one else likes it, either.

The customer ranking on amazon is positive. It consistently sells well enough to justify a reprint special edition.

Just admit that it isn’t as poorly regarding by the broad dnd community as it is by you and a few others, and get over it. 🤷‍♂️
 

Hurin70

Adventurer
The argument I’ve contended with is that the work sold well for a host of reasons that have nothing to do with people liking it, or that some bad reviews (vast majority of “negative” reviews are actually mixed) mean that it isn’t widely regarded as good. The first is blatantly absurd, the second is just someone who doesn’t like it doing gymnastics to believe that no one else likes it, either.

The customer ranking on amazon is positive. It consistently sells well enough to justify a reprint special edition.

Again, the fact that it needed a reprint, as well as extensive errata before that (and even virtual apologies from the creators, who explained that the reason for some of the problems was they didn't have the final creature stats) is an indication the module had problems. Everyone can see that.

The Transformers movies, the Twilight Saga, and the dreadful Alvin and the Chipmunks movies all sold well. That doesn't make them good movies.

Similarly, the polls on these forums indicate that the ENWorld community as a whole regards this module as the worst or among the worst adventures for 5e. Does that mean it's not good? That is a judgment call. But to waive away the fact that this is the worst reviewed 5e module as some mental gymnastics is burying your head in the sand.
 



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