Ruin Explorer
Legend
I’m not sure what task you’re saying is being resolved by the History or Arcana roll where this would be a problem.
Re the "rule" about risk, I think its fair to say probably less than 5% of published 5E adventures (including AL, WotC and third-party/DMs Guild) actually follow that, but YMMV!
Re task we're usually talking a roll to know something about a place, person or object. I do agree that it is an open question as to whether such rolls should exist, and I minimise them in my game with a "passive Arcana"-type approach. Yet most DMs do use them, as do a lot of adventures, and many are one-off rolls. In previous editions everyone rolled and often a dubious character knew something (fortunately in 4E the entire party was full of magical weirdos so it worked OK there). In 5E typically "Working Together" is used and one PC rolls with Advantage and the best possible check bonus which minimises this, so that's great.
But it can still happen. And that's where good RPers come in, because they can make up reasons why their PC knew that.
So the actual situation where it makes everyone feel a bit weird/uncomfortable is rare in 5E. That's really all I'm saying. It's an inevitable consequence of using a d20 with low-ish modifiers, but I'd prefer to stick with that than use 3d6 for this and a d20 for combat or something.