Arnwolf666
Adventurer
I always go back to that if you want more realistic hit points play runequest or call of Cthulhu. Those games can be brutally realistic. Or even true20 which doesn’t have hit points.
The only classes that have below Commoner (d8) hp are the Wizard and the Sorcerer. You could argue that's strange, but it's also sort of reflected in the fluff of Warlocks, who canonically "cheat" to get their arcane prowess by having an intermediary like Clerics and Druids do. Which leaves Bards as the only class that doesn't really fit the mold, though you could argue that they are all cheats too.
So what of the rogue who grew up on the tough streets, getting in fights and such, surviving both on physical toughness and conditioning as well as luck and sixth-sense? What of the cleric who served as a soldier before adventuring and was crusader of sorts, getting in battles as well as having the favor of his god to protect him?
Why should these classes have d8 and a fighter or other such have d10 or better?
So, he has more skill, luck, favor, and all the other abstract features that comprise HP? I see no reason why that is true.
And HP represent more than just ability to take damage in a fight. Resisting poisons, elemental conditions, falling, traps, etc. all deal damage as well.
True, that takes care of some randomness, but that doesn't eliminate the issue I addressed because now any warriors will always have more hp than a wizard could possibly have (again, assuming equal CON scores...).
I do like that they all have a base d4, though.![]()
I don't disagree, fluff-wise. Light armor training and d8 hit dice show it, however; plus a gish-like path.The warlock having any combat ability better than the wizard has never made sense to me. He didn’t train he just made a deal (pact) with someone. That’s my opinion anyway.
Mutants and Mastermind has a saving throw system that if configured for heroic instead of superheroic? might feel too realisticI always go back to that if you want more realistic hit points play runequest or call of Cthulhu. Those games can be brutally realistic. Or even true20 which doesn’t have hit points.
Been there done that. It’s awesome.Mutants and Mastermind has a saving throw system that if configured for heroic instead of superheroic? might feel too realisticperhaps add more advancement.
I made my own made for d100 that was just too brutalBeen there done that. It’s awesome.
I think of them as Dragoons from Final Fantasy Tactics. Just give them Otherworldly Leap!The warlock having any combat ability better than the wizard has never made sense to me. He didn’t train he just made a deal (pact) with someone. That’s my opinion anyway.
If you arent busy training on spells how did you spend your time... that is my opinion. Might have been playing at the game of thrones as a nobleman vying for position (fending off assassins), might have been as a travelling duellist, who knows. Point being if magic ability is just suddenly tossed at you in theory the rest could be whatever.The warlock having any combat ability better than the wizard has never made sense to me. He didn’t train he just made a deal (pact) with someone. That’s my opinion anyway.
That is the entire point. Hit points are abstract and so are ideal to use as a game balance since it is easily justified how the martial classes would get more of them.
For example, attacks are also abstract, but why does a Fighter get more than a Wizard despite them both having the same level of proficiency with their weapon?
Maybe indeed. The training and experience are just something the class adds on to the base. Since randomly-rolled HP can vary quite a bit it is entirely possible that the reason a particular sorceror has more HP than a particular Fighter could be down to luck for example: The Sorceror is just luckier than the Fighter, even beyond the extent that the Fighter's training can compensate.
By "Physical endurance", are you referring to the the CON modifier? Why do you feel that that is over-bloated?