MoonSong
Rules-lawyering drama queen but not a munchkin
I'd argue than one is demolishing the game already and the other not?The tricky part is recognizing when a player is building towards concept (I like glaives!) versus when a player is building towards power (I want to use a glaive because Polearm Master is a really strong feat!), and then the power player argues that their power build is actually simply their "character vision", and deserves the same leeway that you might give to a pure concept builder in terms of special campaign tweaks.
Edit: Besides if you have a powergamer, the answer is never to just cripple the character
Just like we can take my example above in good or bad faith, in this case we can also ask: Is it about game verisimilitude or the DM is just too lazy to change what is written on the adventure? (Also while swords are memetic, spears and polearms are historically the most common kind of weapon, they not showing up even once in magical loot could be argued to be inverosimile too)Sure, but as you said, table variation. Someone who wants to give out purely random treasure is arguing that the game needs to prioritize the campaign verisimilitude over the individual character. Arguing that prioritizing character concept (by giving out a tailored magic item) is more important is fundamentally a difference in play style.
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