Esker
Hero
Also, I used SD above for a single die, I shouldn't have as the distribution of exploded dice is not normal. It holds pretty well for multiple dice, though, as that distribution approaches normal quickly. Actually doing stats on single die is, well, lost in the recesses of my education. I vaguely remember something about dealing with skewed distributions using log functions to get a normal distribution, but that was for skewed normals, which the single d6 roll is a stepped function... meh, it's ugly.
The distribution doesn't approach normal that quickly. Here are the probability distributions for a fireball (8d6):

Still a fair amount of skew there. Comparing percentiles:
Code:
5% 10% 25% 50% 75% 90% 95%
Normal 20 22 25 28 31 34 36
Exploding 21 23 27 32 39 46 50
So unlike just increasing the standard deviation, which lowers the low end in addition to raising the high end, this change keeps the low end pretty much the same, raises the middle a little bit, and raises the high end a lot.
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